| .. |
|
bloom
|
Validation disabled by default
|
2019-04-13 12:25:08 +02:00 |
|
commandbuffers
|
Code cleanup, free Vulkan resources
|
2018-12-01 22:31:51 +01:00 |
|
computecloth
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
computecullandlod
|
Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect
|
2018-12-27 13:11:07 -07:00 |
|
computeheadless
|
Validation layer present check
|
2018-05-11 08:43:20 +02:00 |
|
computenbody
|
Removed unused compute shader ubo members
|
2019-10-23 20:45:54 +02:00 |
|
computeparticles
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
computeraytracing
|
Renamed compute shader ray tracing example
|
2019-05-11 12:41:46 +02:00 |
|
computeshader
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
conditionalrender
|
UI rendering as part of command Buffer
|
2018-09-07 14:00:19 +02:00 |
|
conservativeraster
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-04-16 20:50:17 +02:00 |
|
debugmarker
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-04-14 10:32:05 +02:00 |
|
deferred
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
deferredmultisampling
|
Fix sample count limits in deferredmultisampling
|
2019-03-06 12:58:28 +00:00 |
|
deferredshadows
|
Removed fragment shader from shadow map generation pipeline
|
2018-09-16 21:39:31 +02:00 |
|
descriptorindexing
|
Started work on descriptor indexing example
|
2019-06-10 13:07:48 +02:00 |
|
descriptorsets
|
Use number of cubes for max. number of sets to allocate
|
2018-11-10 20:40:33 +01:00 |
|
displacement
|
Fix displacement sample blindly enabling BC compression feature
|
2019-11-20 17:34:01 -08:00 |
|
distancefieldfonts
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
dynamicuniformbuffer
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
gears
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
geometryshader
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
hdr
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-05-11 12:16:28 +02:00 |
|
imgui
|
Updated ImGui example to support recent ImGui version
|
2018-08-29 18:24:39 +02:00 |
|
indirectdraw
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
inlineuniformblocks
|
Fix maxInlineUniformBlockBindings value + comment
|
2018-11-14 17:32:46 +01:00 |
|
inputattachments
|
Streamlined UI overlay, code cleanup
|
2018-08-31 21:15:43 +02:00 |
|
instancing
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
mesh
|
Fixed image usage (validation), code cleanup
|
2019-02-20 20:03:12 +01:00 |
|
multisampling
|
multisampling: only build the per-sample pipeline if the device supports it
|
2019-09-05 22:29:30 +01:00 |
|
multithreading
|
Command buffer fence ordering, vertex input refactored
|
2018-09-09 10:15:51 +02:00 |
|
multiview
|
Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
|
2018-11-07 21:34:02 +01:00 |
|
negativeviewportheight
|
Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
|
2019-04-22 17:53:28 -04:00 |
|
nv_ray_tracing_basic
|
Use proper type for scratch buffer memory requirements
|
2019-11-09 10:47:31 +01:00 |
|
nv_ray_tracing_reflections
|
Use proper type for scratch buffer memory requirements
|
2019-11-09 10:47:31 +01:00 |
|
nv_ray_tracing_shadows
|
Use proper type for scratch buffer memory requirements
|
2019-11-09 10:47:31 +01:00 |
|
occlusionquery
|
Fix occlusion query example visual glitch
|
2019-03-20 14:15:44 +01:00 |
|
offscreen
|
Simplified offscreen sample
|
2019-10-27 17:53:31 +01:00 |
|
parallaxmapping
|
Removed remaining dds files
|
2019-09-06 19:18:15 +02:00 |
|
particlefire
|
Only use anisotropic sampling if the device supports it
|
2019-09-06 10:47:10 +01:00 |
|
pbrbasic
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
pbribl
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
pbrtexture
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
pipelines
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
pipelinestatistics
|
Don't use precise query control flag for statistic queries
|
2019-09-11 20:49:31 +02:00 |
|
pushconstants
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
pushdescriptors
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
radialblur
|
Code cleanup and refactoring
|
2019-03-31 19:43:38 +02:00 |
|
renderheadless
|
Code cleanup
|
2018-11-10 20:32:48 +01:00 |
|
scenerendering
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
screenshot
|
Removed unused variables
|
2018-11-10 20:13:25 +01:00 |
|
shadowmapping
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-04-01 20:22:28 +02:00 |
|
shadowmappingcascade
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-04-14 11:43:50 +02:00 |
|
shadowmappingomni
|
Much improved cube map visualization
|
2019-04-15 21:30:57 +02:00 |
|
skeletalanimation
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
specializationconstants
|
Update camera perspective and aspect ratio on window resize
|
2018-10-21 09:47:29 +02:00 |
|
sphericalenvmapping
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
ssao
|
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
|
2019-04-16 20:10:50 +02:00 |
|
stencilbuffer
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
subpasses
|
Streamlined UI overlay, code cleanup
|
2018-08-31 21:15:43 +02:00 |
|
terraintessellation
|
Don't use precise query control flag for statistic queries
|
2019-09-11 20:49:31 +02:00 |
|
tessellation
|
Use texture class descriptor with proper image usage layout (fixes validation)
|
2018-10-20 12:14:11 +02:00 |
|
textoverlay
|
|
|
|
texture
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
texture3d
|
Code cleanup, fixed validation error
|
2018-10-20 11:38:43 +02:00 |
|
texturearray
|
Reworked texture array sample, code cleanup. refactoring
|
2019-04-13 13:38:17 +02:00 |
|
texturecubemap
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
texturemipmapgen
|
Fix image memory barriers
|
2019-11-19 19:07:03 +01:00 |
|
texturesparseresidency
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
triangle
|
Merge pull request #488 from bioglaze/master
|
2018-08-26 09:56:48 +02:00 |
|
viewportarray
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
vulkanscene
|
Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
|
2018-08-30 21:08:02 +02:00 |
|
CMakeLists.txt
|
Renamed compute shader ray tracing example
|
2019-05-11 12:41:46 +02:00 |