procedural-3d-engine/data/models/tunnel_cylinder.dae

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<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<author>Blender User</author>
<authoring_tool>Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853</authoring_tool>
</contributor>
<created>2016-09-13T20:41:46</created>
<modified>2016-09-13T20:41:46</modified>
<unit name="meter" meter="1"/>
<up_axis>Z_UP</up_axis>
</asset>
<library_images/>
<library_effects>
<effect id="Material_001-effect">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color sid="emission">0 0 0 1</color>
</emission>
<ambient>
<color sid="ambient">0 0 0 1</color>
</ambient>
<diffuse>
<color sid="diffuse">0.64 0.64 0.64 1</color>
</diffuse>
<specular>
<color sid="specular">0.5 0.5 0.5 1</color>
</specular>
<shininess>
<float sid="shininess">50</float>
</shininess>
<index_of_refraction>
<float sid="index_of_refraction">1</float>
</index_of_refraction>
</phong>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_materials>
<material id="Material_001-material" name="Material_001">
<instance_effect url="#Material_001-effect"/>
</material>
</library_materials>
<library_geometries>
<geometry id="Cylinder_003-mesh" name="Cylinder.003">
<mesh>
<source id="Cylinder_003-mesh-positions">
<float_array id="Cylinder_003-mesh-positions-array" count="36">0 2 -25 0 2 25 1.732051 1 -25 1.732051 1 25 1.732051 -1 -25 1.732051 -1 25 -1.74846e-7 -2 -25 -1.74846e-7 -2 25 -1.732051 -0.9999998 -25 -1.732051 -0.9999998 25 -1.732051 0.9999998 -25 -1.732051 0.9999998 25</float_array>
<technique_common>
<accessor source="#Cylinder_003-mesh-positions-array" count="12" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cylinder_003-mesh-normals">
<float_array id="Cylinder_003-mesh-normals-array" count="21">0.5 0.8660255 0 1 0 0 0.4999999 -0.8660255 0 -0.5000001 -0.8660254 0 -1 0 0 -0.5000001 0.8660254 0 1 -1.52588e-7 0</float_array>
<technique_common>
<accessor source="#Cylinder_003-mesh-normals-array" count="7" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="Cylinder_003-mesh-map-0">
<float_array id="Cylinder_003-mesh-map-0-array" count="72">0.4999928 19.25 0.3333439 -18.25 0.5000072 -18.25 0.3333227 19.25 0.1666701 -18.25 0.3333439 -18.25 1.166663 19.25 0.9999928 -18.25 1.16667 -18.25 1.000007 19.25 0.8333227 -18.25 0.9999928 -18.25 0.833344 19.25 0.6666632 -18.25 0.8333227 -18.25 0.6666702 19.25 0.5000072 -18.25 0.6666632 -18.25 0.4999928 19.25 0.3333227 19.25 0.3333439 -18.25 0.3333227 19.25 0.1666631 19.25 0.1666701 -18.25 1.166663 19.25 1.000007 19.25 0.9999928 -18.25 1.000007 19.25 0.833344 19.25 0.8333227 -18.25 0.833344 19.25 0.6666702 19.25 0.6666632 -18.25 0.6666702 19.25 0.4999928 19.25 0.5000072 -18.25</float_array>
<technique_common>
<accessor source="#Cylinder_003-mesh-map-0-array" count="36" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="Cylinder_003-mesh-vertices">
<input semantic="POSITION" source="#Cylinder_003-mesh-positions"/>
</vertices>
<polylist material="Material_001-material" count="12">
<input semantic="VERTEX" source="#Cylinder_003-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#Cylinder_003-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#Cylinder_003-mesh-map-0" offset="2" set="0"/>
<vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
<p>1 0 0 2 0 1 0 0 2 3 1 3 4 1 4 2 1 5 5 2 6 6 2 7 4 2 8 7 3 9 8 3 10 6 3 11 9 4 12 10 4 13 8 4 14 11 5 15 0 5 16 10 5 17 1 0 18 3 0 19 2 0 20 3 6 21 5 6 22 4 6 23 5 2 24 7 2 25 6 2 26 7 3 27 9 3 28 8 3 29 9 4 30 11 4 31 10 4 32 11 5 33 1 5 34 0 5 35</p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_controllers/>
<library_visual_scenes>
<visual_scene id="Scene" name="Scene">
<node id="Cylinder" name="Cylinder" type="NODE">
<matrix sid="transform">-4.37114e-8 0 2 0 0 1 0 0 -1 0 -8.74228e-8 0 0 0 0 1</matrix>
<instance_geometry url="#Cylinder_003-mesh" name="Cylinder">
<bind_material>
<technique_common>
<instance_material symbol="Material_001-material" target="#Material_001-material"/>
</technique_common>
</bind_material>
</instance_geometry>
</node>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#Scene"/>
</scene>
</COLLADA>