..
bloom
Only apply stencil flag if selected format has a stencil part
2022-05-14 11:44:57 +02:00
computecloth
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
computecullandlod
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
computeheadless
Change scope of validationExt and validationLayerName variables
2021-01-18 17:41:41 +01:00
computenbody
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
computeparticles
Remove unused push constants
2021-11-09 21:44:43 +01:00
computeraytracing
Merge pull request #862 from ShoufengYang/patch-2
2021-11-10 19:20:15 +01:00
computeshader
Merge pull request #861 from ShoufengYang/patch-1
2021-11-10 19:21:42 +01:00
conditionalrender
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
conservativeraster
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
debugmarker
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
deferred
Fix typo in deferred.cpp
2022-04-16 10:22:10 +01:00
deferredmultisampling
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
deferredshadows
Don't require D32S8 format for deferred shadows sample
2022-06-30 10:24:29 +02:00
descriptorindexing
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
descriptorsets
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
displacement
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
distancefieldfonts
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
dynamicrendering
Descriptor setup
2022-05-08 09:30:15 +02:00
dynamicuniformbuffer
Fix bound range in dynamicuniformbuffer sample
2021-08-31 12:27:52 +02:00
gears
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
geometryshader
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
gltfloading
Remove buffer copies for gltf indices
2021-10-24 12:07:01 +02:00
gltfscenerendering
Remove buffer copies for gltf indices
2021-10-24 12:07:01 +02:00
gltfskinning
Remove buffer copies for gltf indices
2021-10-24 12:07:01 +02:00
graphicspipelinelibrary
Added thread include
2022-04-22 08:05:28 +02:00
hdr
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
imgui
Disable framework overlay for explicit ImGui sample
2021-11-10 19:04:02 +01:00
indirectdraw
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
inlineuniformblocks
Enable inline uniform block feature
2021-09-04 09:28:16 +02:00
inputattachments
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
instancing
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
multisampling
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
multithreading
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
multiview
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
negativeviewportheight
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
occlusionquery
Disable culling for models
2021-11-11 20:01:03 +01:00
offscreen
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
oit
Added barrier between fragment shader write and read
2021-11-28 21:01:00 +01:00
parallaxmapping
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
particlefire
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pbrbasic
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pbribl
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pbrtexture
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pipelines
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pipelinestatistics
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pushconstants
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
pushdescriptors
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
radialblur
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
rayquery
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
raytracingbasic
Remove acceleration structure host commands usage
2021-02-23 18:24:59 -08:00
raytracingcallable
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
raytracingreflections
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
raytracingshadows
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
renderheadless
Change scope of validationExt and validationLayerName variables
2021-01-18 17:41:41 +01:00
screenshot
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
shadowmapping
Pass depth range to depth map visualization shader
2022-05-08 11:43:06 +02:00
shadowmappingcascade
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
shadowmappingomni
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
specializationconstants
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
sphericalenvmapping
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
ssao
Removed unused code
2022-06-16 19:24:17 +02:00
stencilbuffer
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
subpasses
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
terraintessellation
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
tessellation
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
textoverlay
Fixed typos
2020-08-09 13:48:49 +02:00
texture
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
texture3d
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
texturearray
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
texturecubemap
Fixing several validation related issues
2021-10-24 13:00:11 +02:00
texturecubemaparray
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
texturemipmapgen
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
texturesparseresidency
Refactoring
2021-10-17 11:11:19 +02:00
triangle
Don't set VK_IMAGE_ASPECT_STENCIL_BIT bit if format is depth only
2022-03-06 18:36:11 +00:00
variablerateshading
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
vertexattributes
Simplified glTF buffer code
2022-01-22 10:03:39 +01:00
viewportarray
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
vulkanscene
Ray tracing samples can now also use the UI overlay
2021-08-28 12:59:10 +02:00
CMakeLists.txt
Started working on sample for VK_EXT_graphics_pipeline_library
2022-04-03 18:22:53 +02:00