procedural-3d-engine/base
baldurk 6362d7c216 Add utility functions to wrap up use of VK_EXT_debug_marker
* vkDebug::DebugMarkerRegion adds automatically scoped region markers
* vkDebug::insertDebugMarker() inserts a label in a command buffer
* vkDebug::SetObjectName() names any vulkan object with a friendly name
2016-05-07 14:05:56 +02:00
..
frustum.hpp Includes 2016-04-03 20:39:44 +02:00
threadpool.hpp Changed mesh format, asset paths for multi threaded rendering example 2016-04-02 12:04:27 +02:00
vulkanandroid.cpp Android function pointers 2016-05-05 15:32:21 +02:00
vulkanandroid.h Android function pointers 2016-05-05 15:32:21 +02:00
vulkandebug.cpp Add utility functions to wrap up use of VK_EXT_debug_marker 2016-05-07 14:05:56 +02:00
vulkandebug.h Add utility functions to wrap up use of VK_EXT_debug_marker 2016-05-07 14:05:56 +02:00
vulkanexamplebase.cpp Assign destWidth and destHeight before starting render loop to avoid unnecessary resize on windows, store last fps count 2016-05-03 21:22:45 +02:00
vulkanexamplebase.h Updated example base header (Fixes #144) 2016-05-04 11:44:27 +02:00
vulkanMeshLoader.hpp Added frustum culling, use low-poly mesh to move limitation towards cpu 2016-04-03 13:51:47 +02:00
vulkanswapchain.hpp Destroy swap chain image views of swap chain is getting recreated 2016-04-09 18:59:46 +02:00
vulkanTextureLoader.hpp Merge pull request #92 from 1ace/fix-vktools 2016-03-27 14:55:07 +02:00
vulkantools.cpp Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140) 2016-04-29 21:49:37 +02:00
vulkantools.h Copy texture data from buffer instead of linear image and some small fixes and code cleanups (#140) 2016-04-29 21:49:37 +02:00