procedural-3d-engine/data/shaders/pipelines/base.vert
2016-02-16 15:07:25 +01:00

28 lines
669 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inColor;
layout (location = 2) in vec2 inUV;
layout (location = 3) in vec3 inNormal;
layout (binding = 0) uniform UBO
{
mat4 projectionMatrix;
mat4 modelMatrix;
mat4 viewMatrix;
} ubo;
layout (location = 0) out vec3 outColor;
layout (location = 1) out vec2 outUV;
layout (location = 2) out vec3 outNormal;
void main()
{
outColor = inColor;
outUV = inUV;
outNormal = inNormal;
gl_Position = ubo.projectionMatrix * ubo.viewMatrix * ubo.modelMatrix * vec4(inPos.xyz, 1.0);
}