procedural-3d-engine/xcode/ios/DemoViewController.mm

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/*
* DemoViewController.mm
*
* Copyright (c) 2014-2017 The Brenwill Workshop Ltd. All rights reserved.
* http://www.brenwill.com
*/
#import "DemoViewController.h"
#include "examples.h"
const std::string VulkanExampleBase::getAssetPath() {
return [NSBundle.mainBundle.resourcePath stringByAppendingString: @"/data/"].UTF8String;
}
#pragma mark -
#pragma mark DemoViewController
@implementation DemoViewController {
VulkanExample* _vulkanExample;
CADisplayLink* _displayLink;
BOOL _viewHasAppeared;
}
/** Since this is a single-view app, init Vulkan when the view is loaded. */
-(void) viewDidLoad {
[super viewDidLoad];
self.view.contentScaleFactor = UIScreen.mainScreen.nativeScale;
_vulkanExample = new VulkanExample();
_vulkanExample->initVulkan();
_vulkanExample->setupWindow(self.view);
_vulkanExample->initSwapchain();
_vulkanExample->prepare();
uint32_t fps = 60;
_displayLink = [CADisplayLink displayLinkWithTarget: self selector: @selector(renderFrame)];
[_displayLink setFrameInterval: 60 / fps];
[_displayLink addToRunLoop: NSRunLoop.currentRunLoop forMode: NSDefaultRunLoopMode];
// Setup tap gesture to toggle virtual keyboard
UITapGestureRecognizer* tapSelector = [[UITapGestureRecognizer alloc]
initWithTarget: self action: @selector(handleTapGesture:)];
tapSelector.numberOfTapsRequired = 1;
tapSelector.cancelsTouchesInView = YES;
[self.view addGestureRecognizer: tapSelector];
_viewHasAppeared = NO;
}
-(void) viewDidAppear: (BOOL) animated {
[super viewDidAppear: animated];
_viewHasAppeared = YES;
}
-(BOOL) canBecomeFirstResponder { return _viewHasAppeared; }
-(void) renderFrame {
_vulkanExample->renderFrame();
}
-(void) dealloc {
delete(_vulkanExample);
[super dealloc];
}
// Toggle the display of the virtual keyboard
-(void) toggleKeyboard {
if (self.isFirstResponder) {
[self resignFirstResponder];
} else {
[self becomeFirstResponder];
}
}
// Display and hide the keyboard by tapping on the view
-(void) handleTapGesture: (UITapGestureRecognizer*) gestureRecognizer {
if (gestureRecognizer.state == UIGestureRecognizerStateEnded) {
[self toggleKeyboard];
}
}
// Handle keyboard input
-(void) handleKeyboardInput: (unichar) keycode {
_vulkanExample->keyPressed(keycode);
}
#pragma mark UIKeyInput methods
// Returns whether text is available
-(BOOL) hasText { return YES; }
// A key on the keyboard has been pressed.
-(void) insertText: (NSString*) text {
unichar keycode = (text.length > 0) ? [text characterAtIndex: 0] : 0;
[self handleKeyboardInput: keycode];
}
// The delete backward key has been pressed.
-(void) deleteBackward {
[self handleKeyboardInput: 0x33];
}
@end
#pragma mark -
#pragma mark DemoView
@implementation DemoView
/** Returns a Metal-compatible layer. */
+(Class) layerClass { return [CAMetalLayer class]; }
@end