procedural-3d-engine/data/shaders/indirectdraw
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat
ground.frag
ground.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
ground.vert
ground.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
indirectdraw.frag
indirectdraw.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
indirectdraw.vert
indirectdraw.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skysphere.frag
skysphere.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
skysphere.vert
skysphere.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00