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procedural-3d-engine
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6e26db239e
procedural-3d-engine
/
examples
/
shadowmappingcascade
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Sascha Willems
6e26db239e
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
...
Proper stage and access masks Code cleanup
2019-04-14 11:43:50 +02:00
..
shadowmappingcascade.cpp
Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
2019-04-14 11:43:50 +02:00