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camera.hpp
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Apply rotation speed for mouse input
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2016-07-03 21:06:17 +02:00 |
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frustum.hpp
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Added tessellation evaluation shader frustum culling and pipeline stats for dynamic terrain tessellation example
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2016-06-23 22:01:48 +02:00 |
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threadpool.hpp
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Changed mesh format, asset paths for multi threaded rendering example
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2016-04-02 12:04:27 +02:00 |
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vulkanandroid.cpp
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Android function pointers for buffer flush and invalidation (Refs #196)
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2016-07-21 17:12:24 +02:00 |
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vulkanandroid.h
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Android function pointers for buffer flush and invalidation (Refs #196)
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2016-07-21 17:12:24 +02:00 |
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vulkanbuffer.hpp
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Added a dedicated buffer object class
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2016-07-20 22:21:52 +02:00 |
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vulkandebug.cpp
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Updated debug callback, added more message prefixes and some comments (also fixes
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2016-06-08 22:41:29 +02:00 |
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vulkandebug.h
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Debug marker functions naming
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2016-05-28 12:00:43 +02:00 |
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vulkandevice.hpp
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Added command buffer creation and flush functions to VulkanDevice
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2016-07-23 23:25:25 +02:00 |
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vulkanexamplebase.cpp
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No fps display in window title if text overlay is enabled
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2016-07-24 21:18:25 +02:00 |
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vulkanexamplebase.h
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Replaced example base memory type index function with function from VulkanDevice
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2016-07-23 20:42:03 +02:00 |
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vulkanframebuffer.hpp
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VulkanDevice refactoring
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2016-07-22 20:47:23 +02:00 |
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vulkanMeshLoader.hpp
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VulkanDevice refactoring
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2016-07-22 20:47:23 +02:00 |
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vulkanswapchain.hpp
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Removed unused function
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2016-07-20 19:16:09 +02:00 |
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vulkantextoverlay.hpp
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Use VulkanDevice
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2016-07-23 23:44:26 +02:00 |
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vulkanTextureLoader.hpp
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TextureLoader now uses VulkanDevice, refactoring, default parameters, documentation
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2016-07-23 12:26:49 +02:00 |
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vulkantools.cpp
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Cleaned up image layout transition function, comments (refs #187)
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2016-06-21 21:05:38 +02:00 |
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vulkantools.h
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Use Vulkan result check macro, removed unused functionality from tools and base class
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2016-05-30 20:57:38 +02:00 |