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benchmark.hpp
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Output device info, benchmark result file optional
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2018-01-19 21:43:00 +01:00 |
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camera.hpp
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Merge glTF branch (#747)
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2020-07-28 20:20:38 +02:00 |
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CMakeLists.txt
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Split swap chain class into header and implementation
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2020-08-08 18:48:00 +02:00 |
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frustum.hpp
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keycodes.hpp
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Removed key dummy codes for android
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2017-11-04 10:33:55 +01:00 |
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threadpool.hpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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VulkanAndroid.cpp
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Android alert display functionality using JNI
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2018-04-30 22:24:45 +02:00 |
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VulkanAndroid.h
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Android alert display functionality using JNI
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2018-04-30 22:24:45 +02:00 |
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VulkanBuffer.cpp
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Remove pragma once from implementation files
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2020-08-09 11:56:19 +02:00 |
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VulkanBuffer.h
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Split buffer class into header and implementation
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2020-08-08 22:18:35 +02:00 |
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VulkanDebug.cpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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VulkanDebug.h
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Debug message callback calling conventions
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2017-11-04 15:48:51 +01:00 |
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VulkanDevice.cpp
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Remove pragma once from implementation files
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2020-08-09 11:56:19 +02:00 |
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VulkanDevice.h
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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vulkanexamplebase.cpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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vulkanexamplebase.h
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Split texture class into header and implementation
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2020-08-08 22:54:34 +02:00 |
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VulkanFrameBuffer.hpp
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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VulkanglTFModel.cpp
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Fixed typos
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2020-08-08 13:25:58 +02:00 |
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VulkanglTFModel.h
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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VulkanHeightmap.hpp
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |
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VulkanInitializers.hpp
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Merge glTF scene rendering sample (#744)
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2020-07-04 14:20:45 +02:00 |
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VulkanSwapChain.cpp
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Split swap chain class into header and implementation
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2020-08-08 18:48:00 +02:00 |
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VulkanSwapChain.h
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Split swap chain class into header and implementation
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2020-08-08 18:48:00 +02:00 |
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VulkanTexture.cpp
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Remove pragma once from implementation files
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2020-08-09 11:56:19 +02:00 |
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VulkanTexture.h
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Split texture class into header and implementation
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2020-08-08 22:54:34 +02:00 |
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VulkanTools.cpp
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shadowmappping: check if depth format supports LINEAR filtering
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2020-06-20 00:08:13 +02:00 |
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VulkanTools.h
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shadowmappping: check if depth format supports LINEAR filtering
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2020-06-20 00:08:13 +02:00 |
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VulkanUIOverlay.cpp
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Load UI overla font from asset path
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2020-02-17 21:09:43 +01:00 |
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VulkanUIOverlay.h
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Split device class into header and implementation
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2020-08-08 22:36:01 +02:00 |