Instead of using a small amount of large textured particles, use a large amount of small monochrome particles. Which uses a new vulkanexamplebase functionality of creating and updating a only device visible buffer via a temporary staging buffer. |
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|---|---|---|
| .. | ||
| frustum.hpp | ||
| threadpool.hpp | ||
| vulkanandroid.cpp | ||
| vulkanandroid.h | ||
| vulkandebug.cpp | ||
| vulkandebug.h | ||
| vulkanexamplebase.cpp | ||
| vulkanexamplebase.h | ||
| vulkanMeshLoader.hpp | ||
| vulkanswapchain.hpp | ||
| vulkanTextureLoader.hpp | ||
| vulkantools.cpp | ||
| vulkantools.h | ||