procedural-3d-engine/data
2016-05-05 13:03:56 +02:00
..
models Use collada mesh for push constants example 2016-04-24 10:13:37 +02:00
shaders Pass references framebuffers and sizes as references to the text overlay, recreate command buffers on resize 2016-05-05 13:03:56 +02:00
textures Updated instancing example, using instanced attributes (instead of one big ubo), staging, new meshes, etc. 2016-04-17 12:30:42 +02:00
font.fnt Added Vulkan examples sources! 2016-02-16 15:07:25 +01:00