procedural-3d-engine/examples
Soowan Park 7c34859bb6 Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
There is assertion fail in negativeviewportheight (AMD GPU). The example create two VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER for descriptorSet, but descriptorCount is one in descriptorPool.
2019-04-22 17:53:28 -04:00
..
bloom Validation disabled by default 2019-04-13 12:25:08 +02:00
commandbuffers
computecloth
computecullandlod
computeheadless
computenbody Properly initialize compute UBO before first submit 2019-02-28 19:41:30 +01:00
computeparticles
computeshader
conditionalrender
conservativeraster Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:50:17 +02:00
debugmarker Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-14 10:32:05 +02:00
deferred
deferredmultisampling Fix sample count limits in deferredmultisampling 2019-03-06 12:58:28 +00:00
deferredshadows
descriptorsets
displacement
distancefieldfonts
dynamicuniformbuffer
gears Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
geometryshader
hdr
imgui
indirectdraw
inlineuniformblocks
inputattachments
instancing
mesh Fixed image usage (validation), code cleanup 2019-02-20 20:03:12 +01:00
multisampling Moved model to asset pack, fixed image usage (validation) 2019-03-05 20:22:46 +01:00
multithreading
multiview
negativeviewportheight Fix incorrect VkDescriptorPoolSize in negativeviewportheight. 2019-04-22 17:53:28 -04:00
nv_ray_tracing_basic Code cleanup 2019-04-22 18:42:41 +02:00
nv_ray_tracing_shadows Added VK_NV_ray_tracing shadow casting example 2019-04-22 18:49:38 +02:00
occlusionquery Fix occlusion query example visual glitch 2019-03-20 14:15:44 +01:00
offscreen Enabled shader clip distance feature (validation) 2019-04-01 20:45:42 +02:00
parallaxmapping
particlefire
pbrbasic
pbribl
pbrtexture
pipelines
pipelinestatistics
pushconstants
pushdescriptors
radialblur Code cleanup and refactoring 2019-03-31 19:43:38 +02:00
raytracing
renderheadless
scenerendering
screenshot
shadowmapping Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-01 20:22:28 +02:00
shadowmappingcascade Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-14 11:43:50 +02:00
shadowmappingomni Much improved cube map visualization 2019-04-15 21:30:57 +02:00
skeletalanimation Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup 2018-08-30 21:08:02 +02:00
specializationconstants
sphericalenvmapping
ssao Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies 2019-04-16 20:10:50 +02:00
stencilbuffer
subpasses
terraintessellation
tessellation
textoverlay Simplified text overlay example, code cleanup, better text blending 2018-03-24 11:35:02 +01:00
texture
texture3d
texturearray Reworked texture array sample, code cleanup. refactoring 2019-04-13 13:38:17 +02:00
texturecubemap
texturemipmapgen
texturesparseresidency
triangle
viewportarray
vulkanscene
CMakeLists.txt Added support for Turing Shader extensions to CMake example build function 2019-04-22 17:47:22 +02:00