procedural-3d-engine/data/shaders/computeparticles/particle.frag

15 lines
428 B
GLSL

#version 450
layout (binding = 0) uniform sampler2D samplerColorMap;
layout (binding = 1) uniform sampler2D samplerGradientRamp;
layout (location = 0) in vec4 inColor;
layout (location = 1) in float inGradientPos;
layout (location = 0) out vec4 outFragColor;
void main ()
{
vec3 color = texture(samplerGradientRamp, vec2(inGradientPos, 0.0)).rgb;
outFragColor.rgb = texture(samplerColorMap, gl_PointCoord).rgb * color;
}