procedural-3d-engine/data/shaders/computeraytracing
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
generate-spirv.bat Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
raytracing.comp Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
raytracing.comp.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.frag Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
texture.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
texture.vert Renamed compute shader ray tracing example 2019-05-11 12:41:46 +02:00
texture.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00