procedural-3d-engine/data/shaders/pbrbasic
Chris Forbes a05d90c221 Recompile shaders with more modern glslang
The SPIRV previously checked in had various issues -- most commonly, it
would use the VertexId and InstanceId builtins rather than the
replacmenet VertexIndex and InstanceIndex builtins required by Vulkan.
2019-09-06 09:59:45 +01:00
..
pbr.frag Removed unused uv vertex attribute 2018-02-24 10:39:02 +01:00
pbr.frag.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00
pbr.vert Removed unused uv vertex attribute 2018-02-24 10:39:02 +01:00
pbr.vert.spv Recompile shaders with more modern glslang 2019-09-06 09:59:45 +01:00