procedural-3d-engine/data/shaders/shadowmapping/offscreen.frag
Sascha Willems 652fc3ab00 Code cleanup
Fixes #657
2020-01-24 09:16:52 +01:00

8 lines
No EOL
104 B
GLSL

#version 450
layout(location = 0) out vec4 color;
void main()
{
color = vec4(1.0, 0.0, 0.0, 1.0);
}