The SPIRV previously checked in had various issues -- most commonly, it would use the VertexId and InstanceId builtins rather than the replacmenet VertexIndex and InstanceIndex builtins required by Vulkan. |
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|---|---|---|
| .. | ||
| texture3d.frag | ||
| texture3d.frag.spv | ||
| texture3d.vert | ||
| texture3d.vert.spv | ||