Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
24 lines
No EOL
468 B
GLSL
24 lines
No EOL
468 B
GLSL
#version 450
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layout (location = 0) in vec4 inPos;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inNormal;
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layout (location = 3) in vec2 inUV;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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mat4 view;
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} ubo;
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layout (location = 0) out vec3 outColor;
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layout (location = 1) out vec2 outUV;
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void main ()
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{
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outColor = inColor;
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outUV = inUV;
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos.xyz, 1.0);
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} |