procedural-3d-engine/data/models
2016-10-08 16:50:09 +02:00
..
armor Added normal maps 2016-07-03 21:16:36 +02:00
lowpoly Updated PN-Triangles tessellation shader demo 2016-05-21 16:01:48 +02:00
sibenik Added resources and android build for scene rendering example 2016-06-12 17:42:35 +02:00
voyager
angryteapot.3ds
basicmeshes.dae Added shaders and testmeshes for indirect drawing example 2016-07-28 23:10:10 +02:00
box.obj
chinesedragon.dae
color_teapot_spheres.X
cube.dae
cube.obj
cube.X
cylinder.obj
fireplace.obj
geosphere.obj
glowsphere.dae
glowsphere.X
goblin.dae
openbox.dae Added open box background mesh 2016-07-14 23:44:38 +02:00
plane.obj
plane_circle.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
plane_z.3ds
plane_z.obj
plants.dae Updated (multi) indirect draw example 2016-08-01 21:43:47 +02:00
retroufo.dae
retroufo_glow.dae
retroufo_license.txt
retroufo_red.dae
retroufo_red_lowpoly.dae
rock01.dae
samplescene.dae
shadowscene_fire.dae
shadowscene_torus.X
skysphere.dae
sphere.3ds
sphere.obj
suzanne.obj
suzanne_lods.dae Compute shader frustum culling and lod selection example (wip) 2016-10-08 16:50:09 +02:00
teapot.3ds
teapot.dae Added text overlay to cubemap sample, multiple objects, optimizations 2016-06-04 11:03:17 +02:00
torus.obj
torusknot.obj
treasure_glow.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
treasure_smooth.dae Added hidden treasure scene meshes 2016-05-26 19:42:27 +02:00
tunnel.dae Better texture for demonstrating mip maps 2016-09-03 22:31:12 +02:00
tunnel_cylinder.dae Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
vulkanlogo.X
vulkanscene_license.txt
vulkanscene_shadow.dae
vulkanscenebackground.dae
vulkanscenelogos.dae
vulkanscenemodels.dae