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bloom
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Validation disabled by default
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2019-04-13 12:25:08 +02:00 |
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commandbuffers
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Code cleanup, free Vulkan resources
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2018-12-01 22:31:51 +01:00 |
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computecloth
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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computecullandlod
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Pass the full count of the indirectCommands to vkCmdDrawIndexedIndirect
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2018-12-27 13:11:07 -07:00 |
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computeheadless
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Validation layer present check
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2018-05-11 08:43:20 +02:00 |
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computenbody
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Fix some synchronization flaws
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2019-06-17 19:31:00 +08:00 |
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computeparticles
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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computeraytracing
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Renamed compute shader ray tracing example
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2019-05-11 12:41:46 +02:00 |
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computeshader
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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conditionalrender
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UI rendering as part of command Buffer
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2018-09-07 14:00:19 +02:00 |
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conservativeraster
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-16 20:50:17 +02:00 |
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debugmarker
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-14 10:32:05 +02:00 |
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deferred
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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deferredmultisampling
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Fix sample count limits in deferredmultisampling
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2019-03-06 12:58:28 +00:00 |
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deferredshadows
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Removed fragment shader from shadow map generation pipeline
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2018-09-16 21:39:31 +02:00 |
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descriptorindexing
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Started work on descriptor indexing example
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2019-06-10 13:07:48 +02:00 |
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descriptorsets
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Use number of cubes for max. number of sets to allocate
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2018-11-10 20:40:33 +01:00 |
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displacement
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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distancefieldfonts
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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dynamicuniformbuffer
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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gears
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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geometryshader
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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hdr
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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imgui
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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indirectdraw
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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inlineuniformblocks
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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inputattachments
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Streamlined UI overlay, code cleanup
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2018-08-31 21:15:43 +02:00 |
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instancing
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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mesh
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Fixed image usage (validation), code cleanup
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2019-02-20 20:03:12 +01:00 |
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multisampling
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Moved model to asset pack, fixed image usage (validation)
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2019-03-05 20:22:46 +01:00 |
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multithreading
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Command buffer fence ordering, vertex input refactored
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2018-09-09 10:15:51 +02:00 |
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multiview
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Use non-multiview renderpass for view display pipeline, proper final image layout (validation)
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2018-11-07 21:34:02 +01:00 |
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negativeviewportheight
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Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
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2019-04-22 17:53:28 -04:00 |
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nv_ray_tracing_basic
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Fix a couple of small errors in ray tracing examples
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2019-07-26 16:31:19 -07:00 |
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nv_ray_tracing_reflections
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Fix a couple of small errors in ray tracing examples
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2019-07-26 16:31:19 -07:00 |
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nv_ray_tracing_shadows
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Fix a couple of small errors in ray tracing examples
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2019-07-26 16:31:19 -07:00 |
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occlusionquery
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Fix occlusion query example visual glitch
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2019-03-20 14:15:44 +01:00 |
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offscreen
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Enabled shader clip distance feature (validation)
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2019-04-01 20:45:42 +02:00 |
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parallaxmapping
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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particlefire
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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pbrbasic
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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pbribl
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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pbrtexture
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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pipelines
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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pipelinestatistics
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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pushconstants
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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pushdescriptors
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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radialblur
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Code cleanup and refactoring
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2019-03-31 19:43:38 +02:00 |
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renderheadless
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Code cleanup
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2018-11-10 20:32:48 +01:00 |
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scenerendering
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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screenshot
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Removed unused variables
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2018-11-10 20:13:25 +01:00 |
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shadowmapping
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-01 20:22:28 +02:00 |
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shadowmappingcascade
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-14 11:43:50 +02:00 |
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shadowmappingomni
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Much improved cube map visualization
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2019-04-15 21:30:57 +02:00 |
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skeletalanimation
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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specializationconstants
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Update camera perspective and aspect ratio on window resize
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2018-10-21 09:47:29 +02:00 |
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sphericalenvmapping
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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ssao
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-16 20:10:50 +02:00 |
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stencilbuffer
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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subpasses
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Streamlined UI overlay, code cleanup
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2018-08-31 21:15:43 +02:00 |
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terraintessellation
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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tessellation
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Use texture class descriptor with proper image usage layout (fixes validation)
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2018-10-20 12:14:11 +02:00 |
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textoverlay
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texture
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Replaced gli with libktx for cubemap texture loading sample
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2019-08-03 10:00:29 +02:00 |
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texture3d
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Code cleanup, fixed validation error
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2018-10-20 11:38:43 +02:00 |
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texturearray
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Replaced gli with libktx for 2D texture array loading sample
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2019-08-03 09:56:58 +02:00 |
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texturecubemap
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Replaced gli with libktx for cubemap texture loading sample
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2019-08-03 10:00:29 +02:00 |
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texturemipmapgen
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Replaced gli with libktx for mip generation sample
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2019-08-03 10:20:36 +02:00 |
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texturesparseresidency
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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triangle
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Merge pull request #488 from bioglaze/master
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2018-08-26 09:56:48 +02:00 |
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viewportarray
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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vulkanscene
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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CMakeLists.txt
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Renamed compute shader ray tracing example
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2019-05-11 12:41:46 +02:00 |