procedural-3d-engine/xcode/MVKExample.cpp

142 lines
3.6 KiB
C++

/*
* MVKExample.cpp
*
* Copyright (c) 2016-2017 The Brenwill Workshop Ltd.
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#include "MVKExample.h"
#include "examples.h"
void MVKExample::renderFrame() {
_vulkanExample->renderFrame();
}
void MVKExample::displayLinkOutputCb() { // SRS - expose VulkanExampleBase::displayLinkOutputCb() to DemoViewController
_vulkanExample->displayLinkOutputCb();
}
void MVKExample::setRefreshPeriod(double refreshPeriod) { // SRS - set VulkanExampleBase::refreshPeriod from DemoViewController displayLink
_vulkanExample->refreshPeriod = refreshPeriod;
}
void MVKExample::keyPressed(uint32_t keyChar) { // SRS - handle iOS virtual screen keyboard presses
switch (keyChar)
{
case 'p':
case 'P':
_vulkanExample->paused = !_vulkanExample->paused;
break;
default:
_vulkanExample->keyPressed(keyChar);
break;
}
}
void MVKExample::keyDown(uint32_t keyChar) { // SRS - handle physical keyboard key down/up actions
switch (keyChar)
{
case 'p':
case 'P':
_vulkanExample->paused = !_vulkanExample->paused;
break;
case 'w':
case 'W':
case 'z': // for French AZERTY keyboards
case 'Z':
_vulkanExample->camera.keys.up = true;
break;
case 's':
case 'S':
_vulkanExample->camera.keys.down = true;
break;
case 'a':
case 'A':
case 'q': // for French AZERTY keyboards
case 'Q':
_vulkanExample->camera.keys.left = true;
break;
case 'd':
case 'D':
_vulkanExample->camera.keys.right = true;
break;
default:
break;
}
}
void MVKExample::keyUp(uint32_t keyChar) {
switch (keyChar)
{
case 'w':
case 'W':
case 'z': // for French AZERTY keyboards
case 'Z':
_vulkanExample->camera.keys.up = false;
break;
case 's':
case 'S':
_vulkanExample->camera.keys.down = false;
break;
case 'a':
case 'A':
case 'q': // for French AZERTY keyboards
case 'Q':
_vulkanExample->camera.keys.left = false;
break;
case 'd':
case 'D':
_vulkanExample->camera.keys.right = false;
break;
default:
break;
}
}
void MVKExample::mouseDown(double x, double y) {
_vulkanExample->mousePos = glm::vec2(x, y);
_vulkanExample->mouseButtons.left = true;
}
void MVKExample::mouseUp() {
_vulkanExample->mouseButtons.left = false;
}
void MVKExample::rightMouseDown(double x, double y) {
_vulkanExample->mousePos = glm::vec2(x, y);
_vulkanExample->mouseButtons.right = true;
}
void MVKExample::rightMouseUp() {
_vulkanExample->mouseButtons.right = false;
}
void MVKExample::otherMouseDown(double x, double y) {
_vulkanExample->mousePos = glm::vec2(x, y);
_vulkanExample->mouseButtons.middle = true;
}
void MVKExample::otherMouseUp() {
_vulkanExample->mouseButtons.middle = false;
}
void MVKExample::mouseDragged(double x, double y) {
_vulkanExample->mouseDragged(x, y);
}
void MVKExample::scrollWheel(short wheelDelta) {
_vulkanExample->camera.translate(glm::vec3(0.0f, 0.0f, wheelDelta * 0.05f * _vulkanExample->camera.movementSpeed));
}
MVKExample::MVKExample(void* view) {
_vulkanExample = new VulkanExample();
_vulkanExample->initVulkan();
_vulkanExample->setupWindow(view);
_vulkanExample->prepare();
_vulkanExample->renderLoop(); // SRS - init VulkanExampleBase::destWidth & destHeight, then fall through and return
}
MVKExample::~MVKExample() {
delete _vulkanExample;
}