21 lines
No EOL
393 B
GLSL
21 lines
No EOL
393 B
GLSL
#version 450
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layout (location = 0) in vec2 inPos;
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layout (location = 1) in vec4 inGradientPos;
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layout (location = 0) out vec4 outColor;
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layout (location = 1) out float outGradientPos;
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out gl_PerVertex
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{
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vec4 gl_Position;
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float gl_PointSize;
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};
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void main ()
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{
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gl_PointSize = 8.0;
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outColor = vec4(0.035);
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outGradientPos = inGradientPos.x;
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gl_Position = vec4(inPos.xy, 1.0, 1.0);
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} |