These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.
See `data/hlsl/README.md` for the current status of each sample.
10 lines
286 B
GLSL
10 lines
286 B
GLSL
// Copyright 2020 Google LLC
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Texture2D textureColorMap : register(t1);
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SamplerState samplerColorMap : register(s1);
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float4 main([[vk::location(0)]] float2 inUV : TEXCOODR0) : SV_TARGET
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{
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float4 color = textureColorMap.Sample(samplerColorMap, inUV);
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return float4(color.rgb, 1.0);
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}
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