716 lines
29 KiB
C++
716 lines
29 KiB
C++
/*
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* Vulkan Example - Text overlay rendering on-top of an existing scene using a separate render pass
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*
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* This sample renders a basic text overlay on top of a 3D scene that can be used e.g. for debug purposes
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* For a more complete GUI sample see the ImGui sample
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <sstream>
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#include <iomanip>
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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#include "../external/stb/stb_font_consolas_24_latin1.inl"
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// Max. number of chars the text overlay buffer can hold
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#define TEXTOVERLAY_MAX_CHAR_COUNT 2048
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/*
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Mostly self-contained text overlay class
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This class contains all Vulkan resources for drawing the text overlay
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It can be plugged into an existing renderpass/command buffer
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*/
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class TextOverlay
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{
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private:
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// Created by this class
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// Font image
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VkSampler sampler;
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VkImage image;
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VkImageView view;
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VkDeviceMemory imageMemory;
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// Character vertex buffer
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VkBuffer buffer;
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VkDeviceMemory memory;
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VkDescriptorPool descriptorPool;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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VkPipelineLayout pipelineLayout;
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VkPipelineCache pipelineCache;
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VkPipeline pipeline;
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// Passed from the sample
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VkRenderPass renderPass;
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VkQueue queue;
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vks::VulkanDevice* vulkanDevice;
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uint32_t* frameBufferWidth;
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uint32_t* frameBufferHeight;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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float scale;
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// Pointer to mapped vertex buffer
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glm::vec4 *mapped = nullptr;
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stb_fontchar stbFontData[STB_FONT_consolas_24_latin1_NUM_CHARS];
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public:
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enum TextAlign { alignLeft, alignCenter, alignRight };
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uint32_t numLetters;
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bool visible = true;
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TextOverlay(
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vks::VulkanDevice *vulkanDevice,
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VkQueue queue,
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VkRenderPass renderPass,
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uint32_t *framebufferwidth,
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uint32_t *framebufferheight,
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float scale,
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std::vector<VkPipelineShaderStageCreateInfo> shaderstages)
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{
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this->vulkanDevice = vulkanDevice;
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this->queue = queue;
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this->shaderStages = shaderstages;
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this->frameBufferWidth = framebufferwidth;
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this->frameBufferHeight = framebufferheight;
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this->scale = scale;
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this->renderPass = renderPass;
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prepareResources();
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preparePipeline();
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}
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~TextOverlay()
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{
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// Free up all Vulkan resources requested by the text overlay
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vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
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vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr);
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vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr);
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vkDestroyBuffer(vulkanDevice->logicalDevice, buffer, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, memory, nullptr);
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vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr);
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vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr);
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vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr);
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vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
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vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
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vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
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}
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// Prepare all vulkan resources required to render the font
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// The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
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void prepareResources()
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{
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const uint32_t fontWidth = STB_FONT_consolas_24_latin1_BITMAP_WIDTH;
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const uint32_t fontHeight = STB_FONT_consolas_24_latin1_BITMAP_HEIGHT;
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static unsigned char font24pixels[fontHeight][fontWidth];
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stb_font_consolas_24_latin1(stbFontData, font24pixels, fontHeight);
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// Vertex buffer
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VkDeviceSize bufferSize = TEXTOVERLAY_MAX_CHAR_COUNT * sizeof(glm::vec4);
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VkBufferCreateInfo bufferInfo = vks::initializers::bufferCreateInfo(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, bufferSize);
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VK_CHECK_RESULT(vkCreateBuffer(vulkanDevice->logicalDevice, &bufferInfo, nullptr, &buffer));
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VkMemoryRequirements memReqs;
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VkMemoryAllocateInfo allocInfo = vks::initializers::memoryAllocateInfo();
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vkGetBufferMemoryRequirements(vulkanDevice->logicalDevice, buffer, &memReqs);
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &memory));
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VK_CHECK_RESULT(vkBindBufferMemory(vulkanDevice->logicalDevice, buffer, memory, 0));
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// Font texture
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VkImageCreateInfo imageInfo = vks::initializers::imageCreateInfo();
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = VK_FORMAT_R8_UNORM;
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imageInfo.extent.width = fontWidth;
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imageInfo.extent.height = fontHeight;
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imageInfo.extent.depth = 1;
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VK_CHECK_RESULT(vkCreateImage(vulkanDevice->logicalDevice, &imageInfo, nullptr, &image));
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vkGetImageMemoryRequirements(vulkanDevice->logicalDevice, image, &memReqs);
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allocInfo.allocationSize = memReqs.size;
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allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &imageMemory));
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VK_CHECK_RESULT(vkBindImageMemory(vulkanDevice->logicalDevice, image, imageMemory, 0));
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// Staging
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struct {
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VkDeviceMemory memory;
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VkBuffer buffer;
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} stagingBuffer;
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VkBufferCreateInfo bufferCreateInfo = vks::initializers::bufferCreateInfo();
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bufferCreateInfo.size = allocInfo.allocationSize;
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bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
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bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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VK_CHECK_RESULT(vkCreateBuffer(vulkanDevice->logicalDevice, &bufferCreateInfo, nullptr, &stagingBuffer.buffer));
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// Get memory requirements for the staging buffer (alignment, memory type bits)
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vkGetBufferMemoryRequirements(vulkanDevice->logicalDevice, stagingBuffer.buffer, &memReqs);
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allocInfo.allocationSize = memReqs.size;
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// Get memory type index for a host visible buffer
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allocInfo.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(vulkanDevice->logicalDevice, &allocInfo, nullptr, &stagingBuffer.memory));
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VK_CHECK_RESULT(vkBindBufferMemory(vulkanDevice->logicalDevice, stagingBuffer.buffer, stagingBuffer.memory, 0));
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uint8_t *data;
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VK_CHECK_RESULT(vkMapMemory(vulkanDevice->logicalDevice, stagingBuffer.memory, 0, allocInfo.allocationSize, 0, (void **)&data));
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// Size of the font texture is WIDTH * HEIGHT * 1 byte (only one channel)
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memcpy(data, &font24pixels[0][0], fontWidth * fontHeight);
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vkUnmapMemory(vulkanDevice->logicalDevice, stagingBuffer.memory);
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// Copy to image
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VkCommandBuffer copyCmd = vulkanDevice->createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Prepare for transfer
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vks::tools::setImageLayout(
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copyCmd,
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image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy bufferCopyRegion = {};
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bufferCopyRegion.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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bufferCopyRegion.imageSubresource.mipLevel = 0;
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bufferCopyRegion.imageSubresource.layerCount = 1;
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bufferCopyRegion.imageExtent.width = fontWidth;
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bufferCopyRegion.imageExtent.height = fontHeight;
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bufferCopyRegion.imageExtent.depth = 1;
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vkCmdCopyBufferToImage(
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copyCmd,
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stagingBuffer.buffer,
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image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1,
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&bufferCopyRegion
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);
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// Prepare for shader read
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vks::tools::setImageLayout(
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copyCmd,
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image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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vulkanDevice->flushCommandBuffer(copyCmd, queue);
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vkFreeMemory(vulkanDevice->logicalDevice, stagingBuffer.memory, nullptr);
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vkDestroyBuffer(vulkanDevice->logicalDevice, stagingBuffer.buffer, nullptr);
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VkImageViewCreateInfo imageViewInfo = vks::initializers::imageViewCreateInfo();
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imageViewInfo.image = image;
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imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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imageViewInfo.format = imageInfo.format;
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imageViewInfo.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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imageViewInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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VK_CHECK_RESULT(vkCreateImageView(vulkanDevice->logicalDevice, &imageViewInfo, nullptr, &view));
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// Sampler
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VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo();
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samplerInfo.magFilter = VK_FILTER_LINEAR;
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samplerInfo.minFilter = VK_FILTER_LINEAR;
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samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
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samplerInfo.mipLodBias = 0.0f;
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samplerInfo.compareOp = VK_COMPARE_OP_NEVER;
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samplerInfo.minLod = 0.0f;
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samplerInfo.maxLod = 1.0f;
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samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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VK_CHECK_RESULT(vkCreateSampler(vulkanDevice->logicalDevice, &samplerInfo, nullptr, &sampler));
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// Descriptor
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// Font uses a separate descriptor pool
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std::array<VkDescriptorPoolSize, 1> poolSizes;
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poolSizes[0] = vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1);
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(
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static_cast<uint32_t>(poolSizes.size()),
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poolSizes.data(),
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1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(vulkanDevice->logicalDevice, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor set layout
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std::array<VkDescriptorSetLayoutBinding, 1> setLayoutBindings;
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setLayoutBindings[0] = vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 0);
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VkDescriptorSetLayoutCreateInfo descriptorSetLayoutInfo = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), static_cast<uint32_t>(setLayoutBindings.size()));
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(vulkanDevice->logicalDevice, &descriptorSetLayoutInfo, nullptr, &descriptorSetLayout));
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// Descriptor set
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VkDescriptorSetAllocateInfo descriptorSetAllocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(vulkanDevice->logicalDevice, &descriptorSetAllocInfo, &descriptorSet));
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// Descriptor for the font image
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VkDescriptorImageInfo texDescriptor = vks::initializers::descriptorImageInfo(sampler, view, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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std::array<VkWriteDescriptorSet, 1> writeDescriptorSets;
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writeDescriptorSets[0] = vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 0, &texDescriptor);
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vkUpdateDescriptorSets(vulkanDevice->logicalDevice, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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// Prepare a separate pipeline for the font rendering decoupled from the main application
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void preparePipeline()
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{
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// Pipeline cache
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VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
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pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
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VK_CHECK_RESULT(vkCreatePipelineCache(vulkanDevice->logicalDevice, &pipelineCacheCreateInfo, nullptr, &pipelineCache));
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// Layout
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VkPipelineLayoutCreateInfo pipelineLayoutInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(vulkanDevice->logicalDevice, &pipelineLayoutInfo, nullptr, &pipelineLayout));
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// Enable blending, using alpha from red channel of the font texture (see text.frag)
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VkPipelineColorBlendAttachmentState blendAttachmentState{};
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blendAttachmentState.blendEnable = VK_TRUE;
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blendAttachmentState.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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blendAttachmentState.srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
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blendAttachmentState.dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendAttachmentState.colorBlendOp = VK_BLEND_OP_ADD;
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blendAttachmentState.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
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blendAttachmentState.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
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blendAttachmentState.alphaBlendOp = VK_BLEND_OP_ADD;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
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VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_FALSE, VK_FALSE, VK_COMPARE_OP_LESS_OR_EQUAL);
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VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
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std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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std::array<VkVertexInputBindingDescription, 2> vertexInputBindings = {
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vks::initializers::vertexInputBindingDescription(0, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX),
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vks::initializers::vertexInputBindingDescription(1, sizeof(glm::vec4), VK_VERTEX_INPUT_RATE_VERTEX),
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};
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std::array<VkVertexInputAttributeDescription, 2> vertexInputAttributes = {
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vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32_SFLOAT, 0), // Location 0: Position
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vks::initializers::vertexInputAttributeDescription(1, 1, VK_FORMAT_R32G32_SFLOAT, sizeof(glm::vec2)), // Location 1: UV
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};
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VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
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vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
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vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
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vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
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vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
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VkGraphicsPipelineCreateInfo pipelineCreateInfo = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
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pipelineCreateInfo.pRasterizationState = &rasterizationState;
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pipelineCreateInfo.pColorBlendState = &colorBlendState;
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pipelineCreateInfo.pMultisampleState = &multisampleState;
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pipelineCreateInfo.pViewportState = &viewportState;
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pipelineCreateInfo.pDepthStencilState = &depthStencilState;
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pipelineCreateInfo.pDynamicState = &dynamicState;
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pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
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pipelineCreateInfo.pStages = shaderStages.data();
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(vulkanDevice->logicalDevice, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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// Map buffer
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void beginTextUpdate()
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{
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VK_CHECK_RESULT(vkMapMemory(vulkanDevice->logicalDevice, memory, 0, VK_WHOLE_SIZE, 0, (void **)&mapped));
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numLetters = 0;
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}
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// Add text to the current buffer
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void addText(std::string text, float x, float y, TextAlign align)
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{
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const uint32_t firstChar = STB_FONT_consolas_24_latin1_FIRST_CHAR;
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assert(mapped != nullptr);
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const float charW = 1.5f * scale / *frameBufferWidth;
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const float charH = 1.5f * scale / *frameBufferHeight;
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float fbW = (float)*frameBufferWidth;
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float fbH = (float)*frameBufferHeight;
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x = (x / fbW * 2.0f) - 1.0f;
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y = (y / fbH * 2.0f) - 1.0f;
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// Calculate text width
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float textWidth = 0;
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for (auto letter : text)
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{
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stb_fontchar *charData = &stbFontData[(uint32_t)letter - firstChar];
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textWidth += charData->advance * charW;
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}
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switch (align)
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{
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case alignRight:
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x -= textWidth;
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break;
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case alignCenter:
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x -= textWidth / 2.0f;
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break;
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case alignLeft:
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break;
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}
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// Generate a uv mapped quad per char in the new text
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for (auto letter : text)
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{
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stb_fontchar *charData = &stbFontData[(uint32_t)letter - firstChar];
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mapped->x = (x + (float)charData->x0 * charW);
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mapped->y = (y + (float)charData->y0 * charH);
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mapped->z = charData->s0;
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mapped->w = charData->t0;
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mapped++;
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mapped->x = (x + (float)charData->x1 * charW);
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mapped->y = (y + (float)charData->y0 * charH);
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mapped->z = charData->s1;
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mapped->w = charData->t0;
|
|
mapped++;
|
|
|
|
mapped->x = (x + (float)charData->x0 * charW);
|
|
mapped->y = (y + (float)charData->y1 * charH);
|
|
mapped->z = charData->s0;
|
|
mapped->w = charData->t1;
|
|
mapped++;
|
|
|
|
mapped->x = (x + (float)charData->x1 * charW);
|
|
mapped->y = (y + (float)charData->y1 * charH);
|
|
mapped->z = charData->s1;
|
|
mapped->w = charData->t1;
|
|
mapped++;
|
|
|
|
x += charData->advance * charW;
|
|
|
|
numLetters++;
|
|
}
|
|
}
|
|
|
|
// Unmap buffer and update command buffers
|
|
void endTextUpdate()
|
|
{
|
|
vkUnmapMemory(vulkanDevice->logicalDevice, memory);
|
|
mapped = nullptr;
|
|
//updateCommandBuffers();
|
|
}
|
|
|
|
// Issue the draw commands for the characters of the overlay
|
|
void draw(VkCommandBuffer cmdBuffer)
|
|
{
|
|
vkCmdBindPipeline(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
vkCmdBindDescriptorSets(cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
|
|
|
VkDeviceSize offsets = 0;
|
|
vkCmdBindVertexBuffers(cmdBuffer, 0, 1, &buffer, &offsets);
|
|
vkCmdBindVertexBuffers(cmdBuffer, 1, 1, &buffer, &offsets);
|
|
// One draw command for every character. This is okay for a debug overlay, but not optimal
|
|
// In a real-world application one would try to batch draw commands
|
|
for (uint32_t j = 0; j < numLetters; j++) {
|
|
vkCmdDraw(cmdBuffer, 4, 1, j * 4, 0);
|
|
}
|
|
}
|
|
};
|
|
|
|
/*
|
|
Vulkan example main class
|
|
*/
|
|
class VulkanExample : public VulkanExampleBase
|
|
{
|
|
public:
|
|
TextOverlay* textOverlay{ nullptr };
|
|
|
|
vkglTF::Model model;
|
|
|
|
struct UniformData {
|
|
glm::mat4 projection;
|
|
glm::mat4 modelView;
|
|
glm::vec4 lightPos = glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
} uniformData;
|
|
vks::Buffer uniformBuffer;
|
|
|
|
VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
|
|
VkPipeline pipeline{ VK_NULL_HANDLE };
|
|
VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
|
|
VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
|
|
|
|
VulkanExample() : VulkanExampleBase()
|
|
{
|
|
title = "Vulkan Example - Text overlay";
|
|
camera.type = Camera::CameraType::lookat;
|
|
camera.setPosition(glm::vec3(0.0f, 0.0f, -2.5f));
|
|
camera.setRotation(glm::vec3(-25.0f, -0.0f, 0.0f));
|
|
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
|
|
settings.overlay = false;
|
|
}
|
|
|
|
~VulkanExample()
|
|
{
|
|
if (device) {
|
|
vkDestroyPipeline(device, pipeline, nullptr);
|
|
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
|
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
|
uniformBuffer.destroy();
|
|
delete(textOverlay);
|
|
}
|
|
}
|
|
|
|
void buildCommandBuffers()
|
|
{
|
|
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
|
|
|
VkClearValue clearValues[3];
|
|
|
|
clearValues[0].color = { { 0.0f, 0.0f, 0.2f, 1.0f } };
|
|
clearValues[1].depthStencil = { 1.0f, 0 };
|
|
|
|
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
|
renderPassBeginInfo.renderPass = renderPass;
|
|
renderPassBeginInfo.renderArea.extent.width = width;
|
|
renderPassBeginInfo.renderArea.extent.height = height;
|
|
renderPassBeginInfo.clearValueCount = 2;
|
|
renderPassBeginInfo.pClearValues = clearValues;
|
|
|
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
|
{
|
|
// Set target frame buffer
|
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
|
|
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
|
|
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
|
|
|
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
|
|
|
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
|
|
|
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
|
|
model.draw(drawCmdBuffers[i]);
|
|
|
|
textOverlay->draw(drawCmdBuffers[i]);
|
|
|
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
|
|
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
|
}
|
|
|
|
vkQueueWaitIdle(queue);
|
|
}
|
|
|
|
// Update the text buffer displayed by the text overlay
|
|
void updateTextOverlay(void)
|
|
{
|
|
uint32_t lastNumLetters = textOverlay->numLetters;
|
|
|
|
textOverlay->beginTextUpdate();
|
|
|
|
textOverlay->addText(title, 5.0f * UIOverlay.scale, 5.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
|
|
|
std::stringstream ss;
|
|
ss << std::fixed << std::setprecision(2) << (frameTimer * 1000.0f) << "ms (" << lastFPS << " fps)";
|
|
textOverlay->addText(ss.str(), 5.0f * UIOverlay.scale, 25.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
|
|
|
textOverlay->addText(deviceProperties.deviceName, 5.0f * UIOverlay.scale, 45.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
|
|
|
// Display current model view matrix
|
|
textOverlay->addText("model view matrix", (float)width - 5.0f * UIOverlay.scale, 5.0f * UIOverlay.scale, TextOverlay::alignRight);
|
|
|
|
for (uint32_t i = 0; i < 4; i++)
|
|
{
|
|
ss.str("");
|
|
ss << std::fixed << std::setprecision(2) << std::showpos;
|
|
ss << uniformData.modelView[0][i] << " " << uniformData.modelView[1][i] << " " << uniformData.modelView[2][i] << " " << uniformData.modelView[3][i];
|
|
textOverlay->addText(ss.str(), (float)width - 5.0f * UIOverlay.scale, (25.0f + (float)i * 20.0f) * UIOverlay.scale, TextOverlay::alignRight);
|
|
}
|
|
|
|
glm::vec3 projected = glm::project(glm::vec3(0.0f), uniformData.modelView, uniformData.projection, glm::vec4(0, 0, (float)width, (float)height));
|
|
textOverlay->addText("A torus knot", projected.x, projected.y, TextOverlay::alignCenter);
|
|
|
|
#if defined(__ANDROID__)
|
|
#else
|
|
textOverlay->addText("Press \"space\" to toggle text overlay", 5.0f * UIOverlay.scale, 65.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
|
textOverlay->addText("Hold middle mouse button and drag to move", 5.0f * UIOverlay.scale, 85.0f * UIOverlay.scale, TextOverlay::alignLeft);
|
|
#endif
|
|
textOverlay->endTextUpdate();
|
|
|
|
// If the no. of letters changed, the no. of draw commands also changes which requires a rebuild of the command buffers
|
|
if (lastNumLetters != textOverlay->numLetters) {
|
|
std::cout << "rebuild cb\n";
|
|
buildCommandBuffers();
|
|
}
|
|
}
|
|
|
|
void loadAssets()
|
|
{
|
|
const uint32_t glTFLoadingFlags = vkglTF::FileLoadingFlags::PreTransformVertices | vkglTF::FileLoadingFlags::PreMultiplyVertexColors | vkglTF::FileLoadingFlags::FlipY;
|
|
model.loadFromFile(getAssetPath() + "models/torusknot.gltf", vulkanDevice, queue, glTFLoadingFlags);
|
|
}
|
|
|
|
void setupDescriptors()
|
|
{
|
|
// Pool
|
|
std::vector<VkDescriptorPoolSize> poolSizes = {
|
|
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
|
|
};
|
|
VkDescriptorPoolCreateInfo descriptorPoolInfo = vks::initializers::descriptorPoolCreateInfo(poolSizes, 2);
|
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
|
|
|
// Layout
|
|
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
|
// Binding 0: Vertex shader uniform buffer
|
|
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0),
|
|
};
|
|
VkDescriptorSetLayoutCreateInfo descriptorLayout = vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
|
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
|
|
|
// Set
|
|
VkDescriptorSetAllocateInfo allocInfo = vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
|
std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
|
|
// Binding 0: Vertex shader uniform buffer
|
|
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffer.descriptor),
|
|
};
|
|
vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
|
|
}
|
|
|
|
void preparePipelines()
|
|
{
|
|
// Layout
|
|
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo = vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutCreateInfo, nullptr, &pipelineLayout));
|
|
|
|
// Pipeline
|
|
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState = vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
|
VkPipelineRasterizationStateCreateInfo rasterizationState = vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_COUNTER_CLOCKWISE, 0);
|
|
VkPipelineColorBlendAttachmentState blendAttachmentState = vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
|
VkPipelineColorBlendStateCreateInfo colorBlendState = vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
|
VkPipelineDepthStencilStateCreateInfo depthStencilState = vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
|
VkPipelineViewportStateCreateInfo viewportState = vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
|
VkPipelineMultisampleStateCreateInfo multisampleState = vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
|
std::vector<VkDynamicState> dynamicStateEnables = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamicState = vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
|
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
|
|
|
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
|
|
pipelineCI.pInputAssemblyState = &inputAssemblyState;
|
|
pipelineCI.pRasterizationState = &rasterizationState;
|
|
pipelineCI.pColorBlendState = &colorBlendState;
|
|
pipelineCI.pMultisampleState = &multisampleState;
|
|
pipelineCI.pViewportState = &viewportState;
|
|
pipelineCI.pDepthStencilState = &depthStencilState;
|
|
pipelineCI.pDynamicState = &dynamicState;
|
|
pipelineCI.stageCount = static_cast<uint32_t>(shaderStages.size());
|
|
pipelineCI.pStages = shaderStages.data();
|
|
pipelineCI.pVertexInputState = vkglTF::Vertex::getPipelineVertexInputState({vkglTF::VertexComponent::Position, vkglTF::VertexComponent::Normal, vkglTF::VertexComponent::UV});
|
|
|
|
shaderStages[0] = loadShader(getShadersPath() + "textoverlay/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
|
shaderStages[1] = loadShader(getShadersPath() + "textoverlay/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCI, nullptr, &pipeline));
|
|
}
|
|
|
|
// Prepare and initialize uniform buffer containing shader uniforms
|
|
void prepareUniformBuffers()
|
|
{
|
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &uniformBuffer, sizeof(UniformData)));
|
|
VK_CHECK_RESULT(uniformBuffer.map());
|
|
}
|
|
|
|
void updateUniformBuffers()
|
|
{
|
|
uniformData.projection = camera.matrices.perspective;
|
|
uniformData.modelView = camera.matrices.view;
|
|
memcpy(uniformBuffer.mapped, &uniformData, sizeof(UniformData));
|
|
}
|
|
|
|
void prepareTextOverlay()
|
|
{
|
|
// Load the text rendering shaders
|
|
std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
|
|
shaderStages.push_back(loadShader(getShadersPath() + "textoverlay/text.vert.spv", VK_SHADER_STAGE_VERTEX_BIT));
|
|
shaderStages.push_back(loadShader(getShadersPath() + "textoverlay/text.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT));
|
|
|
|
textOverlay = new TextOverlay(
|
|
vulkanDevice,
|
|
queue,
|
|
renderPass,
|
|
&width,
|
|
&height,
|
|
UIOverlay.scale,
|
|
shaderStages
|
|
);
|
|
updateTextOverlay();
|
|
}
|
|
|
|
void prepare()
|
|
{
|
|
VulkanExampleBase::prepare();
|
|
loadAssets();
|
|
prepareUniformBuffers();
|
|
setupDescriptors();
|
|
preparePipelines();
|
|
prepareTextOverlay();
|
|
buildCommandBuffers();
|
|
prepared = true;
|
|
}
|
|
|
|
void draw()
|
|
{
|
|
VulkanExampleBase::prepareFrame();
|
|
submitInfo.commandBufferCount = 1;
|
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
|
VulkanExampleBase::submitFrame();
|
|
}
|
|
|
|
virtual void render()
|
|
{
|
|
if (!prepared)
|
|
return;
|
|
updateUniformBuffers();
|
|
if (camera.updated) {
|
|
updateTextOverlay();
|
|
}
|
|
draw();
|
|
}
|
|
|
|
virtual void keyPressed(uint32_t keyCode)
|
|
{
|
|
switch (keyCode)
|
|
{
|
|
case KEY_KPADD:
|
|
case KEY_SPACE:
|
|
textOverlay->visible = !textOverlay->visible;
|
|
}
|
|
}
|
|
};
|
|
|
|
VULKAN_EXAMPLE_MAIN()
|