procedural-3d-engine/shaders/glsl/raytracinggltf
Sascha Willems 5962189427
Add ray traced glTF sample (#1083)
* Started working on a ray tracing glTF sample

* Started working on a ray tracing glTF sample

Added textures using descriptor indexing

* Frame accumulation

Pass glTF node transforms to BLAS build

* Shader cleanup

* Code cleanup, flip Y using TLAS transform matrix

* Create AS for all primitives in the gltf scene

* Remove unused variables

* Added missing shaders

* Minor cleanup
2023-11-01 10:55:33 +01:00
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anyhit.rahit Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
anyhit.rahit.spv Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
bufferreferences.glsl Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
closesthit.rchit Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
closesthit.rchit.spv Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
geometrytypes.glsl Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
miss.rmiss Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
miss.rmiss.spv Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
random.glsl Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
raygen.rgen Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
raygen.rgen.spv Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
shadow.rmiss Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00
shadow.rmiss.spv Add ray traced glTF sample (#1083) 2023-11-01 10:55:33 +01:00