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multithreading
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Updated SPIR-V shader binaries
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2016-09-21 19:48:45 +02:00 |
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radialblur
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Simplified fullscreen triangle shader
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2016-08-13 23:57:40 +02:00 |
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raytracing
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Compute raytracing basic camera movement
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2016-09-02 20:13:12 +02:00 |
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ssao
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Set SSAO shader constants via specialization
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2016-11-01 15:39:54 +01:00 |
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subpasses
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Sub pass G-Buffer compositing example (wip)
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2016-10-14 20:35:41 +02:00 |
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texturesparseresidency
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Use heightmap class
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2016-10-20 21:30:37 +02:00 |