procedural-3d-engine/data/shaders
2016-11-26 14:43:24 +01:00
..
base
bloom Fold layout transitions into subpass (Refs #155), refactoring of offscreen render pass 2016-08-13 12:50:51 +02:00
computecullandlod Removed unused instance and vertex attributes 2016-10-10 20:45:54 +02:00
computenbody Scale point size to match camera distance, base point size on particle mass 2016-11-26 14:43:24 +01:00
computeparticles
computeshader
cubemap Fixed flipped reflection and skybox on x-axis, enable anisotropy (Fixes #232) 2016-09-17 10:31:04 +02:00
debugmarker
deferred
deferredmultisampling Started work on MSAA with deferred rendering example 2016-09-28 20:54:45 +02:00
deferredshadows Added debug display for light source depth maps and shadow toggle 2016-07-17 18:34:52 +02:00
displacement
distancefieldfonts
geometryshader
indirectdraw Fixed bug with a variable consumed by fragment shader not being assigned in a vertex shader. Updated spv file. Added bat file for automatic SPIR-V generation. 2016-09-21 14:38:58 +02:00
instancing
mesh
multithreading Updated SPIR-V shader binaries 2016-09-21 19:48:45 +02:00
occlusionquery
offscreen
parallax
particlefire
pipelines
pushconstants
radialblur Simplified fullscreen triangle shader 2016-08-13 23:57:40 +02:00
raytracing Compute raytracing basic camera movement 2016-09-02 20:13:12 +02:00
scenerendering
shadowmapomni
shadowmapping
skeletalanimation Skeletal animation example shaders, code cleanup, etc. 2016-10-30 18:13:49 +01:00
sphericalenvmapping
ssao Set SSAO shader constants via specialization 2016-11-01 15:39:54 +01:00
subpasses Sub pass G-Buffer compositing example (wip) 2016-10-14 20:35:41 +02:00
terraintessellation
tessellation
textoverlay
texture
texture3d Added 3D texture example (using perlin noise for runtime texture generation) 2016-09-08 22:27:45 +02:00
texturearray
texturemipmapgen Use 6 sided tunnel for better visualization of different texture filters 2016-09-13 20:55:20 +02:00
texturesparseresidency Use heightmap class 2016-10-20 21:30:37 +02:00
vulkanscene
compileshaders.py Python script for compiling example shaders 2016-08-01 18:38:02 +02:00
gears.frag
gears.frag.spv
gears.vert
gears.vert.spv
spirv-gears.bat
spirv-tesselation.bat
spirv-triangle.bat
triangle.frag
triangle.frag.spv
triangle.vert
triangle.vert.spv