procedural-3d-engine/data/shaders/glsl/distancefieldfonts/sdf.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

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No EOL
736 B
GLSL

#version 450
layout (binding = 1) uniform sampler2D samplerColor;
layout (binding = 2) uniform UBO
{
vec4 outlineColor;
float outlineWidth;
float outline;
} ubo;
layout (location = 0) in vec2 inUV;
layout (location = 0) out vec4 outFragColor;
void main()
{
float distance = texture(samplerColor, inUV).a;
float smoothWidth = fwidth(distance);
float alpha = smoothstep(0.5 - smoothWidth, 0.5 + smoothWidth, distance);
vec3 rgb = vec3(alpha);
if (ubo.outline > 0.0)
{
float w = 1.0 - ubo.outlineWidth;
alpha = smoothstep(w - smoothWidth, w + smoothWidth, distance);
rgb += mix(vec3(alpha), ubo.outlineColor.rgb, alpha);
}
outFragColor = vec4(rgb, alpha);
}