procedural-3d-engine/shadowmappingomni
Petros Bantolas 09a1e62a43 Make shadowmappingomni demo spec compliant.
It's illegal to use the same renderpass for rendering to a framebuffer
with different format (the offscreen one in this case). Added a
prepareOffscreenRenderpass function that creates a new renderpass with
the correct formats, and changed the vkCreateGraphicsPipelines and
vkCreateFramebuffer calls to use this one.
2016-05-17 15:52:33 +01:00
..
shadowmappingomni.cpp Make shadowmappingomni demo spec compliant. 2016-05-17 15:52:33 +01:00
shadowmappingomni.vcxproj Remove VK_PROTOTYPES 2016-03-22 00:25:50 +00:00
shadowmappingomni.vcxproj.filters Renamed shadow map example 2016-02-27 22:27:09 +01:00