procedural-3d-engine/shaders/glsl/pipelines/wireframe.frag
2023-05-09 21:03:02 +02:00

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151 B
GLSL

#version 450
layout (location = 0) in vec3 inColor;
layout (location = 0) out vec4 outFragColor;
void main()
{
outFragColor.rgb = inColor * 1.5;
}