procedural-3d-engine/data/hlsl/deferredshadows/shadow.vert
Ben Clayton cce75f1859 Add shaders re-implemented in HLSL
These were written against the shaders at revision eddd724e7.
There have been changes made since then, which will need to be mirrored.

See `data/hlsl/README.md` for the current status of each sample.
2020-05-21 12:58:13 +01:00

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GLSL

// Copyright 2020 Google LLC
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] int InstanceIndex : TEXCOORD0;
};
VSOutput main([[vk::location(0)]] float4 Pos : POSITION0, uint InstanceIndex : SV_InstanceID)
{
VSOutput output = (VSOutput)0;
output.InstanceIndex = InstanceIndex;
output.Pos = Pos;
return output;
}