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bloom
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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commandbuffers
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Code cleanup, free Vulkan resources
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2018-12-01 22:31:51 +01:00 |
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computecloth
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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computecullandlod
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Remove unused queue create info
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2020-01-06 20:25:02 +01:00 |
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computeheadless
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Skeletalanimation fix (#671)
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2020-02-20 14:25:29 +01:00 |
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computenbody
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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computeparticles
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Add missing push constant to fix HLSL computeparticles
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2020-05-21 16:29:48 +01:00 |
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computeraytracing
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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computeshader
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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conditionalrender
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Extracted vertex into separate class with easy component to Vulkan vertex attribute mappings
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2020-04-25 08:23:32 +02:00 |
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conservativeraster
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-16 20:50:17 +02:00 |
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debugmarker
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 21:01:17 +02:00 |
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deferred
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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deferredmultisampling
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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deferredshadows
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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descriptorindexing
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Started work on descriptor indexing example
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2019-06-10 13:07:48 +02:00 |
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descriptorsets
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Use number of cubes for max. number of sets to allocate
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2018-11-10 20:40:33 +01:00 |
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displacement
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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distancefieldfonts
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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dynamicuniformbuffer
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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gears
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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geometryshader
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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gltfscene
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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hdr
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Add missing inverseModelView UBO to fix hdr sample
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2020-05-21 16:29:19 +01:00 |
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imgui
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Centralize asset path handling
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2020-02-17 21:09:27 +01:00 |
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indirectdraw
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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inlineuniformblocks
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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inputattachments
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Fix the validation error that there's not enough descriptors left in the pool.
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2019-11-28 16:44:13 -05:00 |
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instancing
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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multisampling
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Re-Added missing shaders
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2020-04-29 18:39:15 +02:00 |
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multithreading
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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multiview
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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negativeviewportheight
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Fix incorrect VkDescriptorPoolSize in negativeviewportheight.
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2019-04-22 17:53:28 -04:00 |
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nv_ray_tracing_basic
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Merge pull request #626 from VZout/master
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2020-04-23 07:45:26 +02:00 |
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nv_ray_tracing_reflections
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Merge pull request #626 from VZout/master
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2020-04-23 07:45:26 +02:00 |
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nv_ray_tracing_shadows
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Merge pull request #626 from VZout/master
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2020-04-23 07:45:26 +02:00 |
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occlusionquery
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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offscreen
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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parallaxmapping
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Removed remaining dds files
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2019-09-06 19:18:15 +02:00 |
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particlefire
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Validation fixes
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2020-04-22 21:01:33 +02:00 |
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pbrbasic
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Removed unused gli includes
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2019-08-03 10:15:55 +02:00 |
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pbribl
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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pbrtexture
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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pipelines
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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pipelinestatistics
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Don't use precise query control flag for statistic queries
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2019-09-11 20:49:31 +02:00 |
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pushconstants
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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pushdescriptors
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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radialblur
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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renderheadless
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Skeletalanimation fix (#671)
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2020-02-20 14:25:29 +01:00 |
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scenerendering
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 21:01:17 +02:00 |
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screenshot
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Removed unused variables
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2018-11-10 20:13:25 +01:00 |
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shadowmapping
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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shadowmappingcascade
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Fix typos
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2020-01-12 12:56:16 +01:00 |
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shadowmappingomni
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 21:01:17 +02:00 |
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skeletalanimation
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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specializationconstants
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Update camera perspective and aspect ratio on window resize
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2018-10-21 09:47:29 +02:00 |
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sphericalenvmapping
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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ssao
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Replace dedicated offscreen command buffer and complicated synchronization with single command buffer and sync via sub pass dependencies
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2019-04-16 20:10:50 +02:00 |
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stencilbuffer
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Updated samples to explicitly call drawUI (updated ImGUI version), some code cleanup, removed no-longer necessary UI setup
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2018-08-30 21:08:02 +02:00 |
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subpasses
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Properly resize attachments and update descriptor sets
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2020-02-05 20:49:18 +01:00 |
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terraintessellation
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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tessellation
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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textoverlay
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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texture
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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texture3d
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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texturearray
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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texturecubemap
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Add inverseModelView UBO to fix texturecubemap sample
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2020-05-21 16:29:47 +01:00 |
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texturemipmapgen
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Code cleanup
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2020-04-20 22:13:51 +02:00 |
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texturesparseresidency
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 21:01:17 +02:00 |
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triangle
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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viewportarray
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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vulkanscene
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Code-Cleanup: All samples now use the camera class and it's matrices
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2020-04-22 20:58:24 +02:00 |
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CMakeLists.txt
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Renamed mesh example to glTF scene
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2020-04-19 11:50:46 +02:00 |