procedural-3d-engine/data/shaders/hlsl/computeparticles/particle.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

22 lines
769 B
GLSL

// Copyright 2020 Google LLC
Texture2D textureColorMap : register(t0);
SamplerState samplerColorMap : register(s0);
Texture2D textureGradientRamp : register(t1);
SamplerState samplerGradientRamp : register(s1);
struct VSOutput
{
float4 Pos : SV_POSITION;
[[vk::location(0)]] float4 Color : COLOR0;
[[vk::location(1)]] float GradientPos : POSITION0;
[[vk::location(2)]] float2 CenterPos : POSITION1;
[[vk::location(3)]] float PointSize : TEXCOORD0;
};
float4 main (VSOutput input) : SV_TARGET
{
float3 color = textureGradientRamp.Sample(samplerGradientRamp, float2(input.GradientPos, 0.0)).rgb;
float2 PointCoord = (input.Pos.xy - input.CenterPos.xy) / input.PointSize + 0.5;
return float4(textureColorMap.Sample(samplerColorMap, PointCoord).rgb * color, 1.0);
}