Move `data/shaders` to `data/shaders/glsl` Move `data/hlsl` to `data/shaders/hlsl` Fix up shader paths in the cpp files to point to the new glsl location. `data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for now). Issue: #723
12 lines
No EOL
291 B
GLSL
12 lines
No EOL
291 B
GLSL
// Copyright 2020 Google LLC
|
|
|
|
Texture2D colorMapTexture : register(t0, space1);
|
|
SamplerState colorMapSampler : register(s0, space1);
|
|
|
|
void main([[vk::location(0)]] float2 inUV : TEXCOORD0)
|
|
{
|
|
float alpha = colorMapTexture.Sample(colorMapSampler, inUV).a;
|
|
if (alpha < 0.5) {
|
|
clip(-1);
|
|
}
|
|
} |