procedural-3d-engine/android
William Pearson 358babffd8
Android build fixes (#1156)
* Add gradle build scripts to more examples

* Fix building graphicspipelinelibrary example on android

* Fix tinygltf dependencies

hostimagecopy uses tinygltf but didn't depend on it, while meshshader doesn't use it.

* Load more Vulkan functions on Android

The sparse functions are used by texturesparseresidency, while the begin/end rendering functions are used by trianglevulkan13.
2024-10-08 20:30:35 +02:00
..
common/res/drawable
examples Android build fixes (#1156) 2024-10-08 20:30:35 +02:00
gradle/wrapper First Version of MacOS test 2023-07-15 10:44:22 +01:00
.gitignore Update gradle build tools 2022-12-24 11:46:49 +01:00
build.gradle Set abiFilters via global variable in settings.gradle 2023-05-30 15:14:02 +08:00
gradle.properties Increase the JVM heap size for Gradle 2023-05-29 16:48:27 +08:00
gradlew Updated android build files to new asset/shader folder structure 2023-05-10 20:33:19 +02:00
gradlew.bat Updated android build files to new asset/shader folder structure 2023-05-10 20:33:19 +02:00
settings.gradle Updated Android build filed for Gradle 5.x 2019-08-04 13:48:09 +02:00