procedural-3d-engine/android/examples/gltfloading/build.gradle
Sascha Willems e370e6d169
Merge glTF scene rendering sample (#744)
* Started reworking the scene rendering to sample
Use glTF instead of ASSIMP, per-material pipelines, material loading, etc.

* Visibility toggle for scene nodes

* Fixed lighting, updated GLSL and HLSL shaders

* Renamed sample

* Code-Cleanup, comments, validation fixes

* Android build

* Started on tutorial for glTF scene rendering sample

* Minor code cleanup

* Adding new chapters to the tutorial for glTF scene rendering sample

* Added info on normal map shader bindings, spelling

* Added drawing chapter

* Getter for texture descriptors

Makes code a easier to read

* Renamed glTF scene sample

* Add markdown files to projects

* Updated readme, separate chapter for glTF samples

* Comments

* Removed unused screenshot
2020-07-04 14:20:45 +02:00

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1.4 KiB
Groovy

apply plugin: 'com.android.application'
apply from: '../gradle/outputfilename.gradle'
android {
compileSdkVersion 26
defaultConfig {
applicationId "de.saschawillems.vulkanglTFScene"
minSdkVersion 19
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a"
}
externalNativeBuild {
cmake {
cppFlags "-std=c++14"
arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
}
}
}
sourceSets {
main.assets.srcDirs = ['assets']
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
externalNativeBuild {
cmake {
path "CMakeLists.txt"
}
}
}
task copyTask {
copy {
from '../../common/res/drawable'
into "src/main/res/drawable"
include 'icon.png'
}
copy {
from '../../../data/shaders/glsl/base'
into 'assets/shaders/glsl/base'
include '*.spv'
}
copy {
from '../../../data/shaders/glsl/gltfloading'
into 'assets/shaders/glsl/gltfloading'
include '*.*'
}
copy {
from '../../../data/models/FlightHelmet/glTF'
into 'assets/models/FlightHelmet/glTF'
include '*.*'
}
}
preBuild.dependsOn copyTask