procedural-3d-engine/data/shaders/glsl/displacement
Sascha Willems ee946e2abf
Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension

* Updated GLSL shaders to use GL_EXT_ray_tracing

* Code cleanup, naming

* Fix include directories to use Vulkan headers from repository instead of NDK for the Android build

* Added new Android function pointers

* Renamed basic ray tracing sample

Added android build files

* Remove unused batch file

* Replaced remaining NV identifiers

* Updating ray tracing shadow sample to KHR extension

* Updated shaders to use KHR instead of NV extension

Fixed shader bindings

* Updating ray tracing reflections sample to KHR extension

* Renamed ray tracing reflections sample

* Renamed ray tracing shadows sample

Added android build files

* Removed no-longer used batch files for shader generation

* Proper alignment for the shader binding table

* Updated readme

* Reworked shader group setup

* Cleanup

* Reworked shader group setup

* Reworked shader group setup

* Code cleanup
2020-08-15 17:59:02 +02:00
..
base.frag
base.frag.spv
base.vert Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
base.vert.spv Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
displacement.tesc
displacement.tesc.spv
displacement.tese Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00
displacement.tese.spv Merge glTF branch (#747) 2020-07-28 20:20:38 +02:00