procedural-3d-engine/data/shaders/glsl/multithreading/phong.vert
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

39 lines
No EOL
850 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (std140, push_constant) uniform PushConsts
{
mat4 mvp;
vec3 color;
} pushConsts;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 3) out vec3 outViewVec;
layout (location = 4) out vec3 outLightVec;
void main()
{
outNormal = inNormal;
if ( (inColor.r == 1.0) && (inColor.g == 0.0) && (inColor.b == 0.0))
{
outColor = pushConsts.color;
}
else
{
outColor = inColor;
}
gl_Position = pushConsts.mvp * vec4(inPos.xyz, 1.0);
vec4 pos = pushConsts.mvp * vec4(inPos, 1.0);
outNormal = mat3(pushConsts.mvp) * inNormal;
// vec3 lPos = ubo.lightPos.xyz;
vec3 lPos = vec3(0.0);
outLightVec = lPos - pos.xyz;
outViewVec = -pos.xyz;
}