procedural-3d-engine/data/shaders/glsl/sphericalenvmapping/sem.frag
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

19 lines
541 B
GLSL

#version 450
layout (binding = 1) uniform sampler2DArray matCap;
layout (location = 0) in vec3 inColor;
layout (location = 1) in vec3 inEyePos;
layout (location = 2) in vec3 inNormal;
layout (location = 3) in flat int inTexIndex;
layout (location = 0) out vec4 outFragColor;
void main()
{
vec3 r = reflect( inEyePos, inNormal );
vec3 r2 = vec3( r.x, r.y, r.z + 1.0 );
float m = 2.0 * length( r2 );
vec2 vN = r.xy / m + .5;
outFragColor = vec4( texture( matCap, vec3(vN, inTexIndex)).rgb * (clamp(inColor.r * 2, 0.0, 1.0)), 1.0 );
}