procedural-3d-engine/data/shaders/glsl/raytracingtextures/miss.rmiss
Sascha Willems 8f1d351489 Started working on a ray tracing texture mapping Sample
Uses any hit for transparency, and BDA for accessing vertex and index buffers
2023-04-07 14:13:04 +02:00

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GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(0.0, 0.0, 0.2);
}