procedural-3d-engine/examples/raytracingtextures
Sascha Willems 8f1d351489 Started working on a ray tracing texture mapping Sample
Uses any hit for transparency, and BDA for accessing vertex and index buffers
2023-04-07 14:13:04 +02:00
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raytracingtextures.cpp Started working on a ray tracing texture mapping Sample 2023-04-07 14:13:04 +02:00