69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Image (gli.g-truc.net)
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///
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/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file gli/core/load.inl
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/// @date 2015-08-09 / 2015-08-09
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../load_dds.hpp"
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#include "../load_ktx.hpp"
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namespace gli
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{
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inline texture load(char const * Data, std::size_t Size)
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{
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{
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texture Texture = load_dds(Data, Size);
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if(!Texture.empty())
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return Texture;
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}
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{
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return load_ktx(Data, Size);
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}
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}
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inline texture load(char const * Filename)
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{
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FILE* File = std::fopen(Filename, "rb");
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if(!File)
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return texture();
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long Beg = std::ftell(File);
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std::fseek(File, 0, SEEK_END);
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long End = std::ftell(File);
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std::fseek(File, 0, SEEK_SET);
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std::vector<char> Data(static_cast<std::size_t>(End - Beg));
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std::fread(&Data[0], 1, Data.size(), File);
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std::fclose(File);
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return load(&Data[0], Data.size());
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}
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inline texture load(std::string const & Filename)
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{
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return load(Filename.c_str());
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}
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}//namespace gli
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