procedural-3d-engine/external/gli/gli/core/load.inl
2016-02-16 15:07:25 +01:00

69 lines
2.2 KiB
C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Image (gli.g-truc.net)
///
/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file gli/core/load.inl
/// @date 2015-08-09 / 2015-08-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../load_dds.hpp"
#include "../load_ktx.hpp"
namespace gli
{
inline texture load(char const * Data, std::size_t Size)
{
{
texture Texture = load_dds(Data, Size);
if(!Texture.empty())
return Texture;
}
{
return load_ktx(Data, Size);
}
}
inline texture load(char const * Filename)
{
FILE* File = std::fopen(Filename, "rb");
if(!File)
return texture();
long Beg = std::ftell(File);
std::fseek(File, 0, SEEK_END);
long End = std::ftell(File);
std::fseek(File, 0, SEEK_SET);
std::vector<char> Data(static_cast<std::size_t>(End - Beg));
std::fread(&Data[0], 1, Data.size(), File);
std::fclose(File);
return load(&Data[0], Data.size());
}
inline texture load(std::string const & Filename)
{
return load(Filename.c_str());
}
}//namespace gli