procedural-3d-engine/external/gli/gli/core/texture2d.inl
2016-02-16 15:07:25 +01:00

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C++

///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Image (gli.g-truc.net)
///
/// Copyright (c) 2008 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file gli/core/texture2d.inl
/// @date 2010-09-27 / 2012-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../levels.hpp"
namespace gli
{
inline texture2D::texture2D()
{}
inline texture2D::texture2D(format_type Format, dim_type const & Dimensions)
: texture(gli::TARGET_2D, Format, texture::dim_type(Dimensions, 1), 1, 1, gli::levels(Dimensions))
{}
inline texture2D::texture2D(format_type Format, dim_type const & Dimensions, size_type Levels)
: texture(gli::TARGET_2D, Format, texture::dim_type(Dimensions, 1), 1, 1, Levels)
{}
inline texture2D::texture2D(texture const & Texture)
: texture(Texture, gli::TARGET_2D, Texture.format())
{}
inline texture2D::texture2D
(
texture const & Texture,
format_type Format,
size_type BaseLayer, size_type MaxLayer,
size_type BaseFace, size_type MaxFace,
size_type BaseLevel, size_type MaxLevel
)
: texture(
Texture, gli::TARGET_2D, Format,
BaseLayer, MaxLayer,
BaseFace, MaxFace,
BaseLevel, MaxLevel)
{}
inline texture2D::texture2D
(
texture2D const & Texture,
size_type BaseLevel, size_type MaxLevel
)
: texture(
Texture, gli::TARGET_2D, Texture.format(),
Texture.base_layer(), Texture.max_layer(),
Texture.base_face(), Texture.max_face(),
Texture.base_level() + BaseLevel, Texture.base_level() + MaxLevel)
{}
inline image texture2D::operator[](texture2D::size_type Level) const
{
assert(Level < this->levels());
return image(
this->Storage,
this->format(),
this->base_layer(),
this->base_face(),
this->base_level() + Level);
}
inline texture2D::dim_type texture2D::dimensions() const
{
assert(!this->empty());
return texture2D::dim_type(
this->Storage->block_count(this->base_level()) * block_dimensions(this->format()));
}
template <typename genType>
inline genType texture2D::fetch(texture2D::dim_type const & TexelCoord, texture2D::size_type Level)
{
assert(!this->empty());
assert(!is_compressed(this->format()));
assert(block_size(this->format()) == sizeof(genType));
image Image = this->operator[](Level);
genType const * const Data = Image.data<genType>();
std::size_t const Index = TexelCoord.x + TexelCoord.y * Image.dimensions().x;
assert(Index < Image.size());
return reinterpret_cast<genType const * const>(Data)[Index];
}
template <typename genType>
void texture2D::write(texture2D::dim_type const & TexelCoord, texture2D::size_type Level, genType const & Color)
{
assert(!this->empty());
assert(!is_compressed(this->format()));
assert(block_size(this->format()) == sizeof(genType));
image Image = this->operator[](Level);
genType * Data = Image.data<genType>();
std::size_t const Index = TexelCoord.x + TexelCoord.y * Image.dimensions().x;
assert(Index < Image.size());
*(Data + Index) = Color;
}
/*
template <typename genType>
inline void texture2D::swizzle(glm::comp X, glm::comp Y, glm::comp Z, glm::comp W)
{
for(texture2D::level_type Level = 0; Level < this->levels(); ++Level)
{
genType * Data = reinterpret_cast<genType*>(this->Images[Level].data());
texture2D::size_type Components = this->Images[Level].components();
//gli::detail::getComponents(this->Images[Level].format());
texture2D::size_type Size = (glm::compMul(this->Images[Level].dimensions()) * Components) / sizeof(genType);
for(texture2D::size_type i = 0; i < Size; ++i)
{
genType Copy = Data[i];
if(Components > 0)
Data[i][0] = Copy[X];
if(Components > 1)
Data[i][1] = Copy[Y];
if(Components > 2)
Data[i][2] = Copy[Z];
if(Components > 3)
Data[i][3] = Copy[W];
}
}
}
*/
/*
template <typename T>
inline T texture<T>::texture(float x, float y) const
{
size_type x_below = size_type(std::floor(x * (_width - 1)));
size_type x_above = size_type(std::ceil(x * (_width - 1)));
size_type y_below = size_type(std::floor(y * (_height - 1)));
size_type y_above = size_type(std::ceil(y * (_height - 1)));
float x_step = 1.0f / float(_width);
float y_step = 1.0f / float(_height);
float x_below_normalized = float(x_below) / float(_width - 1);
float x_above_normalized = float(x_above) / float(_width - 1);
float y_below_normalized = float(y_below) / float(_height - 1);
float y_above_normalized = float(y_above) / float(_height - 1);
T value1 = _data[x_below + y_below * _width];
T value2 = _data[x_above + y_below * _width];
T value3 = _data[x_above + y_above * _width];
T value4 = _data[x_below + y_above * _width];
T valueA = glm::mix(value1, value2, x - x_below_normalized);
T valueB = glm::mix(value4, value3, x - x_below_normalized);
T valueC = glm::mix(valueA, valueB, y - y_below_normalized);
return valueC;
}
*/
/*
template <typename T>
inline T texture(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s_below = texture2D<T>::size_type(std::floor(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type s_above = texture2D<T>::size_type(std::ceil(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t_below = texture2D<T>::size_type(std::floor(TexCoord.t * (Image2D.height() - 1)));
texture2D<T>::size_type t_above = texture2D<T>::size_type(std::ceil(TexCoord.t * (Image2D.height() - 1)));
glm::vec2::value_type s_step = 1.0f / glm::vec2::value_type(Image2D.width());
glm::vec2::value_type t_step = 1.0f / glm::vec2::value_type(Image2D.height());
glm::vec2::value_type s_below_normalized = glm::vec2::value_type(s_below) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type s_above_normalized = glm::vec2::value_type(s_above) / glm::vec2::value_type(Image2D.width() - 1);
glm::vec2::value_type t_below_normalized = glm::vec2::value_type(t_below) / glm::vec2::value_type(Image2D.height() - 1);
glm::vec2::value_type t_above_normalized = glm::vec2::value_type(t_above) / glm::vec2::value_type(Image2D.height() - 1);
T value1 = Image2D[s_below + t_below * Image2D.width()];
T value2 = Image2D[s_above + t_below * Image2D.width()];
T value3 = Image2D[s_above + t_above * Image2D.width()];
T value4 = Image2D[s_below + t_above * Image2D.width()];
T valueA = glm::mix(value1, value2, TexCoord.s - s_below_normalized);
T valueB = glm::mix(value4, value3, TexCoord.s - s_below_normalized);
T valueC = glm::mix(valueA, valueB, TexCoord.t - t_below_normalized);
return valueC;
}
template <typename T>
inline T textureNearest(const texture2D<T>& Image2D, const glm::vec2& TexCoord)
{
texture2D<T>::size_type s = texture2D<T>::size_type(glm::roundGTX(TexCoord.s * (Image2D.width() - 1)));
texture2D<T>::size_type t = texture2D<T>::size_type(std::roundGTX(TexCoord.t * (Image2D.height() - 1)));
return Image2D[s + t * Image2D.width()];
}
*/
}//namespace gli