procedural-3d-engine/android/base/vulkanandroidbase.hpp
2016-03-06 16:17:37 +01:00

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/*
* Shared android example base
*
* Will be replaced once the main examples get proper android support
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdlib.h>
#include <string>
#include <fstream>
#include <assert.h>
#include <stdio.h>
#include <vector>
#include <vulkan/vulkan.h>
#include "vulkanandroid.h"
#include "vulkanswapchain.hpp"
#include "vulkantools.h"
class VulkanAndroidExampleBase
{
private:
VkShaderModule loadShaderModule(const char *fileName, VkShaderStageFlagBits stage)
{
// Load shader from compressed asset
AAsset* asset = AAssetManager_open(app->activity->assetManager, fileName, AASSET_MODE_STREAMING);
assert(asset);
size_t size = AAsset_getLength(asset);
assert(size > 0);
char *shaderCode = new char[size];
AAsset_read(asset, shaderCode, size);
AAsset_close(asset);
VkShaderModule shaderModule;
VkShaderModuleCreateInfo moduleCreateInfo;
VkResult err;
moduleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
moduleCreateInfo.pNext = NULL;
moduleCreateInfo.codeSize = size;
moduleCreateInfo.pCode = (uint32_t*)shaderCode;
moduleCreateInfo.flags = 0;
err = vkCreateShaderModule(device, &moduleCreateInfo, NULL, &shaderModule);
assert(!err);
return shaderModule;
}
public:
bool prepared = false;
struct android_app* app;
uint32_t width;
uint32_t height;
VkPhysicalDeviceMemoryProperties deviceMemoryProperties;
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkDevice device;
VkQueue queue;
VkCommandPool cmdPool;
VkCommandBuffer setupCmdBuffer = VK_NULL_HANDLE;
VkCommandBuffer postPresentCmdBuffer = VK_NULL_HANDLE;
VkCommandBuffer prePresentCmdBuffer = VK_NULL_HANDLE;
std::vector<VkCommandBuffer> drawCmdBuffers;
VkPipelineCache pipelineCache;
VkDescriptorPool descriptorPool;
VulkanSwapChain swapChain;
std::vector<VkShaderModule> shaderModules;
uint32_t currentBuffer = 0;
struct
{
VkImage image;
VkDeviceMemory mem;
VkImageView view;
} depthStencil;
std::vector<VkFramebuffer>frameBuffers;
VkRenderPass renderPass;
struct {
VkSemaphore presentComplete;
VkSemaphore submitSignal;
} semaphores;
VkBool32 getMemoryType(uint32_t typeBits, VkFlags properties, uint32_t * typeIndex)
{
for (uint32_t i = 0; i < 32; i++)
{
if ((typeBits & 1) == 1)
{
if ((deviceMemoryProperties.memoryTypes[i].propertyFlags & properties) == properties)
{
*typeIndex = i;
return true;
}
}
typeBits >>= 1;
}
return false;
}
void initVulkan()
{
bool libLoaded = loadVulkanLibrary();
assert(libLoaded);
VkResult vkRes;
// Instance
VkApplicationInfo appInfo = {};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "Vulkan Android Example";
appInfo.applicationVersion = 1;
appInfo.pEngineName = "VulkanAndroidExample";
appInfo.engineVersion = 1;
// todo : Workaround to support implementations that are not using the latest SDK
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 1);
VkInstanceCreateInfo instanceCreateInfo = {};
instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceCreateInfo.pApplicationInfo = &appInfo;
vkRes = vkCreateInstance(&instanceCreateInfo, NULL, &instance);
assert(vkRes == VK_SUCCESS);
loadVulkanFunctions(instance);
// Device
// Always use first physical device
uint32_t gpuCount;
vkRes = vkEnumeratePhysicalDevices(instance, &gpuCount, &physicalDevice);
assert(vkRes == VK_SUCCESS);
// Find a queue that supports graphics operations
uint32_t graphicsQueueIndex = 0;
uint32_t queueCount;
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, NULL);
assert(queueCount >= 1);
std::vector<VkQueueFamilyProperties> queueProps;
queueProps.resize(queueCount);
vkGetPhysicalDeviceQueueFamilyProperties(physicalDevice, &queueCount, queueProps.data());
for (graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; graphicsQueueIndex++)
{
if (queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT)
break;
}
assert(graphicsQueueIndex < queueCount);
// Request the queue
float queuePriorities = 0.0f;
VkDeviceQueueCreateInfo queueCreateInfo = {};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = graphicsQueueIndex;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriorities;
// Create device
VkDeviceCreateInfo deviceCreateInfo = {};
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
vkRes = vkCreateDevice(physicalDevice, &deviceCreateInfo, nullptr, &device);
assert(vkRes == VK_SUCCESS);
// Get graphics queue
vkGetDeviceQueue(device, graphicsQueueIndex, 0, &queue);
// Device memory properties (for finding appropriate memory types)
vkGetPhysicalDeviceMemoryProperties(physicalDevice, &deviceMemoryProperties);
// Swap chain
swapChain.connect(instance, physicalDevice, device);
swapChain.initSurface(app->window);
// Command buffer pool
VkCommandPoolCreateInfo cmdPoolInfo = {};
cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
cmdPoolInfo.queueFamilyIndex = swapChain.queueNodeIndex;
cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
vkRes = vkCreateCommandPool(device, &cmdPoolInfo, nullptr, &cmdPool);
assert(!vkRes);
// Pipeline cache
VkPipelineCacheCreateInfo pipelineCacheCreateInfo = {};
pipelineCacheCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO;
VkResult err = vkCreatePipelineCache(device, &pipelineCacheCreateInfo, nullptr, &pipelineCache);
assert(!err);
// Create semaphores for synchronization
VkSemaphoreCreateInfo semaphoreCreateInfo = vkTools::initializers::semaphoreCreateInfo();
err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.presentComplete);
assert(!err);
err = vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &semaphores.submitSignal);
assert(!err);
createSetupCommandBuffer();
startSetupCommandBuffer();
swapChain.create(setupCmdBuffer, &width, &height);
setupDepthStencil();
setupRenderPass();
setupFrameBuffer();
flushSetupCommandBuffer();
createCommandBuffers();
}
void cleanUpVulkan()
{
swapChain.cleanup();
vkDestroyDescriptorPool(device, descriptorPool, nullptr);
if (setupCmdBuffer != VK_NULL_HANDLE)
{
vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);
}
vkFreeCommandBuffers(device, cmdPool, drawCmdBuffers.size(), drawCmdBuffers.data());
vkFreeCommandBuffers(device, cmdPool, 1, &prePresentCmdBuffer);
vkFreeCommandBuffers(device, cmdPool, 1, &postPresentCmdBuffer);
vkDestroyRenderPass(device, renderPass, nullptr);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
}
for (auto& shaderModule : shaderModules)
{
vkDestroyShaderModule(device, shaderModule, nullptr);
}
vkDestroyImageView(device, depthStencil.view, nullptr);
vkDestroyImage(device, depthStencil.image, nullptr);
vkFreeMemory(device, depthStencil.mem, nullptr);
vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
vkDestroySemaphore(device, semaphores.submitSignal, nullptr);
vkDestroyPipelineCache(device, pipelineCache, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroyInstance(instance, nullptr);
freeVulkanLibrary();
}
VkPipelineShaderStageCreateInfo loadShader(const char * fileName, VkShaderStageFlagBits stage)
{
VkPipelineShaderStageCreateInfo shaderStage = {};
shaderStage.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStage.stage = stage;
shaderStage.module = loadShaderModule(fileName, stage);
shaderStage.pName = "main";
assert(shaderStage.module != NULL);
shaderModules.push_back(shaderStage.module);
return shaderStage;
}
void createSetupCommandBuffer()
{
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &setupCmdBuffer);
assert(!vkRes);
}
void startSetupCommandBuffer()
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
vkBeginCommandBuffer(setupCmdBuffer, &cmdBufInfo);
}
void flushSetupCommandBuffer()
{
VkResult err;
if (setupCmdBuffer == VK_NULL_HANDLE)
return;
err = vkEndCommandBuffer(setupCmdBuffer);
assert(!err);
VkSubmitInfo submitInfo = {};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &setupCmdBuffer;
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void setupDepthStencil()
{
VkImageCreateInfo image = {};
image.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image.pNext = NULL;
image.imageType = VK_IMAGE_TYPE_2D;
image.format = VK_FORMAT_D24_UNORM_S8_UINT;
image.extent = { width, height, 1 };
image.mipLevels = 1;
image.arrayLayers = 1;
image.samples = VK_SAMPLE_COUNT_1_BIT;
image.tiling = VK_IMAGE_TILING_OPTIMAL;
image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
image.flags = 0;
VkMemoryAllocateInfo mem_alloc = {};
mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
mem_alloc.pNext = NULL;
mem_alloc.allocationSize = 0;
mem_alloc.memoryTypeIndex = 0;
VkImageViewCreateInfo depthStencilView = {};
depthStencilView.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
depthStencilView.pNext = NULL;
depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D;
depthStencilView.format = VK_FORMAT_D24_UNORM_S8_UINT;
depthStencilView.flags = 0;
depthStencilView.subresourceRange = {};
depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilView.subresourceRange.baseMipLevel = 0;
depthStencilView.subresourceRange.levelCount = 1;
depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1;
VkMemoryRequirements memReqs;
VkResult err;
err = vkCreateImage(device, &image, nullptr, &depthStencil.image);
assert(!err);
vkGetImageMemoryRequirements(device, depthStencil.image, &memReqs);
mem_alloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
err = vkAllocateMemory(device, &mem_alloc, nullptr, &depthStencil.mem);
assert(!err);
err = vkBindImageMemory(device, depthStencil.image, depthStencil.mem, 0);
assert(!err);
vkTools::setImageLayout(setupCmdBuffer, depthStencil.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthStencilView.image = depthStencil.image;
err = vkCreateImageView(device, &depthStencilView, nullptr, &depthStencil.view);
assert(!err);
}
void setupFrameBuffer()
{
VkImageView attachments[2];
// Depth/Stencil attachment is the same for all frame buffers
attachments[1] = depthStencil.view;
VkFramebufferCreateInfo frameBufferCreateInfo = {};
frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
frameBufferCreateInfo.pNext = NULL;
frameBufferCreateInfo.renderPass = renderPass;
frameBufferCreateInfo.attachmentCount = 2;
frameBufferCreateInfo.pAttachments = attachments;
frameBufferCreateInfo.width = width;
frameBufferCreateInfo.height = height;
frameBufferCreateInfo.layers = 1;
// Create frame buffers for every swap chain image
frameBuffers.resize(swapChain.imageCount);
for (uint32_t i = 0; i < frameBuffers.size(); i++)
{
attachments[0] = swapChain.buffers[i].view;
VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]);
assert(!err);
}
}
void setupRenderPass()
{
VkAttachmentDescription attachments[2];
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[0].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[0].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments[1].format = VK_FORMAT_D24_UNORM_S8_UINT;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachments[1].initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference colorReference = {};
colorReference.attachment = 0;
colorReference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depthReference = {};
depthReference.attachment = 1;
depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass = {};
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &colorReference;
subpass.pResolveAttachments = NULL;
subpass.pDepthStencilAttachment = &depthReference;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
VkRenderPassCreateInfo renderPassInfo = {};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassInfo.pNext = NULL;
renderPassInfo.attachmentCount = 2;
renderPassInfo.pAttachments = attachments;
renderPassInfo.subpassCount = 1;
renderPassInfo.pSubpasses = &subpass;
renderPassInfo.dependencyCount = 0;
renderPassInfo.pDependencies = NULL;
VkResult err;
err = vkCreateRenderPass(device, &renderPassInfo, nullptr, &renderPass);
assert(!err);
}
void createCommandBuffers()
{
drawCmdBuffers.resize(swapChain.imageCount);
VkCommandBufferAllocateInfo cmdBufAllocateInfo =
vkTools::initializers::commandBufferAllocateInfo(
cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
drawCmdBuffers.size());
VkResult vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, drawCmdBuffers.data());
assert(!vkRes);
cmdBufAllocateInfo.commandBufferCount = 1;
// Pre present
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &prePresentCmdBuffer);
assert(!vkRes);
// Post present
vkRes = vkAllocateCommandBuffers(device, &cmdBufAllocateInfo, &postPresentCmdBuffer);
assert(!vkRes);
}
void submitPrePresentBarrier(VkImage image)
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkResult vkRes = vkBeginCommandBuffer(prePresentCmdBuffer, &cmdBufInfo);
assert(!vkRes);
VkImageMemoryBarrier prePresentBarrier = vkTools::initializers::imageMemoryBarrier();
prePresentBarrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
prePresentBarrier.dstAccessMask = 0;
prePresentBarrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
prePresentBarrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
prePresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prePresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
prePresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
prePresentBarrier.image = image;
vkCmdPipelineBarrier(
prePresentCmdBuffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_FLAGS_NONE,
0, nullptr, // No memory barriers,
0, nullptr, // No buffer barriers,
1, &prePresentBarrier);
vkRes = vkEndCommandBuffer(prePresentCmdBuffer);
assert(!vkRes);
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &prePresentCmdBuffer;
vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!vkRes);
}
void submitPostPresentBarrier(VkImage image)
{
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkResult vkRes = vkBeginCommandBuffer(postPresentCmdBuffer, &cmdBufInfo);
assert(!vkRes);
VkImageMemoryBarrier postPresentBarrier = vkTools::initializers::imageMemoryBarrier();
postPresentBarrier.srcAccessMask = 0;
postPresentBarrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
postPresentBarrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
postPresentBarrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
postPresentBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
postPresentBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
postPresentBarrier.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
postPresentBarrier.image = image;
vkCmdPipelineBarrier(
postPresentCmdBuffer,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
0,
0, nullptr, // No memory barriers,
0, nullptr, // No buffer barriers,
1, &postPresentBarrier);
vkRes = vkEndCommandBuffer(postPresentCmdBuffer);
assert(!vkRes);
VkSubmitInfo submitInfo = vkTools::initializers::submitInfo();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &postPresentCmdBuffer;
vkRes = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!vkRes);
}
};