procedural-3d-engine/examples
Per Mathisen 580008ee5a Fix for base subpass depedencies had uninitialized dependency flags.
This consistently crashed all the examples on my linux laptop with
Intel GPU in it.

Ref #665
2023-01-05 13:28:40 +01:00
..
bloom Minor code cleanup 2022-12-09 07:24:32 +01:00
computecloth Merge pull request #925 from galaxysailing/computecloth-update 2022-12-31 13:44:47 +01:00
computecullandlod Fill stats and draw count buffer with zeroes 2022-12-31 16:01:11 +01:00
computeheadless Replaced outdated android layer names 2022-12-31 10:27:10 +01:00
computenbody Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer 2022-07-07 09:57:01 -04:00
computeparticles
computeraytracing Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
computeshader Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
conditionalrender
conservativeraster
debugmarker Minor code cleanup 2022-12-09 07:24:32 +01:00
deferred Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
deferredmultisampling Minor code cleanup 2022-12-09 07:24:32 +01:00
deferredshadows Minor code cleanup 2022-12-09 07:24:32 +01:00
descriptorbuffer Use alignment from properties 2022-12-05 20:14:35 +01:00
descriptorindexing Fix cube count & indices logic error in descriptorindexing example 2022-08-08 02:15:03 -04:00
descriptorsets Minor code cleanup 2022-12-09 07:24:32 +01:00
displacement
distancefieldfonts
dynamicrendering dynamicrendering: use the right layout for depth/stencil 2022-11-21 11:38:44 +02:00
dynamicstate Added dynamic state 3 2022-10-03 18:52:25 +02:00
dynamicuniformbuffer
gears Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
geometryshader Minor code cleanup 2022-12-09 07:24:32 +01:00
gltfloading fix: typo in glfwloading example 2022-10-11 10:32:51 +00:00
gltfscenerendering Fixed specialization constant type in readme 2022-12-24 15:31:53 +01:00
gltfskinning
graphicspipelinelibrary
hdr Merge pull request #959 from itoral/fix_depth_stencil_aspects 2022-07-30 08:56:32 +02:00
imgui Fix F1 on/off toggle for ImGui overlay (all platforms), clean up keycode handling (mostly macOS/iOS) 2022-08-01 16:11:57 -04:00
indirectdraw
inlineuniformblocks Merge pull request #790 from kuhar/clang-warnings 2022-12-31 14:03:31 +01:00
inputattachments Minor code cleanup 2022-12-09 07:24:32 +01:00
instancing
meshshader Minor code cleanup 2022-12-09 07:24:32 +01:00
multisampling
multithreading
multiview
negativeviewportheight
occlusionquery Minor code cleanup 2022-12-09 07:24:32 +01:00
offscreen Minor code cleanup 2022-12-09 07:12:45 +01:00
oit
parallaxmapping
particlefire
pbrbasic Minor code cleanup 2022-12-09 07:24:32 +01:00
pbribl fix minor typo 2022-11-15 18:11:05 +02:00
pbrtexture
pipelines Fixes to dynamic state behavior in pipelines demo 2022-09-14 15:06:17 +01:00
pipelinestatistics
pushconstants Merge pull request #790 from kuhar/clang-warnings 2022-12-31 14:03:31 +01:00
pushdescriptors
radialblur Minor code cleanup 2022-12-09 07:24:32 +01:00
rayquery Removed unused combined sampler from layout 2022-09-26 17:47:59 +02:00
raytracingbasic Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingcallable Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
raytracingreflections Remove duplicate code 2022-08-19 17:50:10 +02:00
raytracingsbtdata updating sbt record data example to also cover miss sbt data 2022-09-26 20:28:08 -06:00
raytracingshadows Reset resize flag after resize is handled 2022-08-11 13:37:06 +02:00
renderheadless Replaced outdated android layer names 2022-12-31 10:27:10 +01:00
screenshot
shadowmapping Don't render scene when shadow map is dislplayed 2022-12-31 12:11:21 +01:00
shadowmappingcascade Minor code cleanup 2022-12-09 07:24:32 +01:00
shadowmappingomni Merge pull request #783 from michead/shadowmappingomni 2022-12-31 13:50:18 +01:00
specializationconstants Minor code cleanup 2022-12-09 07:24:32 +01:00
sphericalenvmapping
ssao Minor code cleanup 2022-12-09 07:24:32 +01:00
stencilbuffer Ray tracing samples can now also use the UI overlay 2021-08-28 12:59:10 +02:00
subpasses Added sub pass dependency for the depth attachment 2022-12-13 20:49:19 +01:00
terraintessellation
tessellation
textoverlay
texture Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texture3d Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturearray Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturecubemap Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturecubemaparray Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturemipmapgen Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
texturesparseresidency Removed unnecessary component swizzle assignments 2022-12-31 12:31:27 +01:00
triangle Fix for base subpass depedencies had uninitialized dependency flags. 2023-01-05 13:28:40 +01:00
variablerateshading Fixed specialization constant type 2022-12-24 15:26:48 +01:00
vertexattributes Code Review: a) revert TinyGLTF #defines, b) call vkDeviceWaitIdle() in macOS/iOS termination handlers, c) remove OpenMP target_compile_options() in CMakeLists 2022-07-27 01:21:20 -04:00
viewportarray
vulkanscene
CMakeLists.txt Added sample for VK_EXT_descriptor_buffer 2022-12-04 12:51:14 +01:00