procedural-3d-engine/CMakeLists.txt

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3.5 KiB
CMake

cmake_minimum_required(VERSION 2.8 FATAL_ERROR)
cmake_policy(VERSION 2.8)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
set(NAME vulkanExamples)
project(${NAME})
include_directories(external)
include_directories(external/glm)
include_directories(external/gli)
include_directories(external/assimp)
include_directories(base)
OPTION(USE_D2D_WSI "Build the project using Direct to Display swapchain" OFF)
# Use FindVulkan module added with CMAKE 3.7
if (NOT CMAKE_VERSION VERSION_LESS 3.7.0)
message(STATUS "Using module to find Vulkan")
find_package(Vulkan REQUIRED)
endif()
IF(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan-1 vulkan PATHS ${CMAKE_SOURCE_DIR}/libs/vulkan)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
ENDIF()
ENDIF()
find_library(ASSIMP_LIBRARIES NAMES assimp libassimp.dll.a PATHS ${CMAKE_SOURCE_DIR}/libs/assimp)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR")
ELSE(WIN32)
IF (NOT Vulkan_FOUND)
find_library(Vulkan_LIBRARY NAMES vulkan HINTS "$ENV{VULKAN_SDK}/lib" "${CMAKE_SOURCE_DIR}/libs/vulkan" REQUIRED)
IF (Vulkan_LIBRARY)
set(Vulkan_FOUND ON)
ENDIF()
ENDIF()
find_package(ASSIMP REQUIRED)
find_package(Threads REQUIRED)
IF(USE_D2D_WSI)
MESSAGE("Using direct to display extension...")
add_definitions(-D_DIRECT2DISPLAY)
ELSE(USE_D2D_WSI)
find_package(XCB REQUIRED)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_XCB_KHR")
ENDIF(USE_D2D_WSI)
# Todo : android?
ENDIF(WIN32)
IF (NOT Vulkan_FOUND)
message(FATAL_ERROR "Could not find Vulkan library!")
ELSE()
message(STATUS ${Vulkan_LIBRARY})
ENDIF()
# Set preprocessor defines
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DNOMINMAX -D_USE_MATH_DEFINES")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
add_definitions(-std=c++11)
file(GLOB SOURCE *.cpp base/*.cpp)
# Function for building single example
function(buildExample EXAMPLE_NAME)
file(GLOB SOURCE *.cpp base/*.cpp ${EXAMPLE_NAME}/*.cpp)
if(WIN32)
add_executable(${EXAMPLE_NAME} WIN32 ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp ${SOURCE})
target_link_libraries(${EXAMPLE_NAME} ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${WINLIBS})
else(WIN32)
add_executable(${EXAMPLE_NAME} ${EXAMPLE_NAME}/${EXAMPLE_NAME}.cpp ${SOURCE})
target_link_libraries(${EXAMPLE_NAME} ${Vulkan_LIBRARY} ${ASSIMP_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
endif(WIN32)
endfunction(buildExample)
# Build all examples
function(buildExamples)
foreach(EXAMPLE ${EXAMPLES})
buildExample(${EXAMPLE})
endforeach(EXAMPLE)
endfunction(buildExamples)
# Compiler specific stuff
IF(MSVC)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /EHsc")
ENDIF(MSVC)
IF(WIN32)
# Nothing here (yet)
ELSE(WIN32)
link_libraries(${XCB_LIBRARIES} ${Vulkan_LIBRARY})
ENDIF(WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/")
set(EXAMPLES
bloom
computecullandlod
computenbody
computeparticles
computeshader
debugmarker
deferred
deferredmultisampling
deferredshadows
displacement
distancefieldfonts
dynamicuniformbuffer
gears
geometryshader
indirectdraw
instancing
mesh
multisampling
multithreading
occlusionquery
offscreen
parallaxmapping
particlefire
pipelines
pushconstants
radialblur
raytracing
scenerendering
screenshot
shadowmapping
shadowmappingomni
skeletalanimation
specializationconstants
sphericalenvmapping
ssao
subpasses
terraintessellation
tessellation
textoverlay
texture
texture3d
texturearray
texturecubemap
texturemipmapgen
texturesparseresidency
triangle
vulkanscene
)
buildExamples()