procedural-3d-engine/shaders/glsl/viewportarray/scene.vert
2023-05-09 21:03:02 +02:00

15 lines
314 B
GLSL

#version 450
layout (location = 0) in vec3 inPos;
layout (location = 1) in vec3 inNormal;
layout (location = 2) in vec3 inColor;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
void main()
{
outColor = inColor;
outNormal = inNormal;
gl_Position = vec4(inPos.xyz, 1.0);
}