procedural-3d-engine/data/shaders/glsl/nv_ray_tracing_reflections/miss.rmiss
Ben Clayton ca884587a4 Move shaders into glsl and hlsl directories
Move `data/shaders` to `data/shaders/glsl`
Move `data/hlsl` to `data/shaders/hlsl`

Fix up shader paths in the cpp files to point to the new glsl location.

`data/shaders/hlsl/compile.py` still overwrites the glsl .spv files (for
now).

Issue: #723
2020-06-01 12:22:28 +01:00

25 lines
No EOL
620 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
struct RayPayload {
vec3 color;
float distance;
vec3 normal;
float reflector;
};
layout(location = 0) rayPayloadInNV RayPayload rayPayload;
void main()
{
// View-independent background gradient to simulate a basic sky background
const vec3 gradientStart = vec3(0.5, 0.6, 1.0);
const vec3 gradientEnd = vec3(1.0);
vec3 unitDir = normalize(gl_WorldRayDirectionNV);
float t = 0.5 * (unitDir.y + 1.0);
rayPayload.color = (1.0-t) * gradientStart + t * gradientEnd;
rayPayload.distance = -1.0f;
rayPayload.normal = vec3(0.0f);
rayPayload.reflector = 0.0f;
}