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bloom
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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computecloth
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Merge pull request #925 from galaxysailing/computecloth-update
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2022-12-31 13:44:47 +01:00 |
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computecullandlod
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Minor code cleanup
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2023-06-18 17:53:21 +02:00 |
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computeheadless
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Fix shaders path for computeheadless and renderheadless
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2023-07-12 10:07:39 -05:00 |
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computenbody
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computeparticles
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Fix queue family transfer operations between graphics <-> compute queues, generalize getQueueFamilyIndex() to support VkQueueFlags vs. VkQueueFlagBits, computecloth deltaT now based on frameTimer
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2022-07-07 09:57:01 -04:00 |
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computeraytracing
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Removed unnecessary component swizzle assignments
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2022-12-31 12:31:27 +01:00 |
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computeshader
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Removed unnecessary component swizzle assignments
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2022-12-31 12:31:27 +01:00 |
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conditionalrender
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Simplify push constant setup
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2023-02-24 17:03:48 +01:00 |
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conservativeraster
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debugmarker
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deferred
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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deferredmultisampling
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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deferredshadows
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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descriptorbuffer
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Fixed rotation code
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2023-04-15 18:29:09 +02:00 |
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descriptorindexing
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descriptorsets
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Clean up descriptor pool setup
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2023-06-08 18:34:17 +02:00 |
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displacement
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distancefieldfonts
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dynamicrendering
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Use correct layout for color attachment
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2023-06-03 16:48:37 +02:00 |
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dynamicstate
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Code cleanup and fixes
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2023-02-24 16:13:31 +01:00 |
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dynamicuniformbuffer
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Fix bound range in dynamicuniformbuffer sample
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2021-08-31 12:27:52 +02:00 |
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gears
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geometryshader
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gltfloading
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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gltfscenerendering
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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gltfskinning
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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graphicspipelinelibrary
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Minor cleanup
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2023-07-18 19:23:43 +02:00 |
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hdr
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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imgui
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Added ImGui style selection
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2023-02-25 10:27:47 +01:00 |
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indirectdraw
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inlineuniformblocks
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Merge pull request #790 from kuhar/clang-warnings
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2022-12-31 14:03:31 +01:00 |
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inputattachments
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Replaced debug marker with debug utils in framework
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2023-05-09 20:04:34 +02:00 |
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instancing
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Implement viewChanged() in multiple examples for proper window resize handling, fix triangle example resizing on macOS
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2022-07-07 09:57:01 -04:00 |
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meshshader
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use EXT for mesh shader feature
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2023-04-19 00:02:15 +08:00 |
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multisampling
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Synchronization fix
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2023-02-24 16:50:39 +01:00 |
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multithreading
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multiview
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Merge pull request #959 from itoral/fix_depth_stencil_aspects
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2022-07-30 08:56:32 +02:00 |
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negativeviewportheight
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occlusionquery
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offscreen
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Removed unnecessary binding.
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2023-07-10 15:37:00 +03:00 |
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oit
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parallaxmapping
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Ray tracing samples can now also use the UI overlay
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2021-08-28 12:59:10 +02:00 |
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particlesystem
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Renamed particle fire sample
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2023-07-16 16:03:29 +02:00 |
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pbrbasic
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pbribl
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fix minor typo
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2022-11-15 18:11:05 +02:00 |
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pbrtexture
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pipelines
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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pipelinestatistics
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Fix query count and dateaSize/stride calculation
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2023-08-04 20:04:15 +02:00 |
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pushconstants
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Merge pull request #790 from kuhar/clang-warnings
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2022-12-31 14:03:31 +01:00 |
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pushdescriptors
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Fix a typo in rotation.y update
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2023-03-04 09:29:39 -08:00 |
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radialblur
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rayquery
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Removed unused combined sampler from layout
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2022-09-26 17:47:59 +02:00 |
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raytracingbasic
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Reset resize flag after resize is handled
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2022-08-11 13:37:06 +02:00 |
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raytracingcallable
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raytracingintersection
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Store buffers on device
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2023-07-16 14:06:18 +02:00 |
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raytracingreflections
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Remove duplicate code
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2022-08-19 17:50:10 +02:00 |
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raytracingsbtdata
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Fixed buffer sizes and recompiled shaders
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2023-08-04 19:49:42 +02:00 |
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raytracingshadows
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raytracingtextures
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Reworked descriptor setup
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2023-04-12 19:54:11 +02:00 |
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renderheadless
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Fix shaders path for computeheadless and renderheadless
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2023-07-12 10:07:39 -05:00 |
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screenshot
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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shaderobjects
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Destroy shaders
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2023-08-04 19:27:49 +02:00 |
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shadowmapping
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Don't render scene when shadow map is dislplayed
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2022-12-31 12:11:21 +01:00 |
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shadowmappingcascade
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Fix frustum corner calculation for cascading shadows (Vulkan's clip space has a [0,1] z range instead of [-1,1]).
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2023-02-20 23:13:19 +01:00 |
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shadowmappingomni
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Merge pull request #783 from michead/shadowmappingomni
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2022-12-31 13:50:18 +01:00 |
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specializationconstants
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Minor code cleanup
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2022-12-09 07:24:32 +01:00 |
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sphericalenvmapping
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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ssao
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stencilbuffer
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Add stencil format require toggle
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2023-05-09 18:03:51 +02:00 |
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subpasses
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Fixed dst access mask for input attachment access
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2023-06-20 18:57:32 +02:00 |
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terraintessellation
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Fix UV calculation
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2023-06-08 18:31:31 +02:00 |
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tessellation
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textoverlay
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Correct the dimensions of the font data buffer
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2023-04-19 17:43:05 +02:00 |
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texture
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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texture3d
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Fix animation update
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2023-04-07 12:58:11 +02:00 |
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texturearray
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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texturecubemap
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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texturecubemaparray
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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texturemipmapgen
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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texturesparseresidency
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Removed unnecessary component swizzle assignments
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2022-12-31 12:31:27 +01:00 |
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triangle
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Minor code cleanup
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2023-07-17 20:32:27 +02:00 |
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variablerateshading
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vertexattributes
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Changed references to the asset pack
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2023-05-10 21:29:33 +02:00 |
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viewportarray
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vulkanscene
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Minor code cleanup
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2023-07-16 15:55:58 +02:00 |
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CMakeLists.txt
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Remove xcode/examples.h
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2023-07-19 16:19:15 +01:00 |