* Configure MoltenVK to use a dedicated compute queue for compute[*] examples with sync barriers * Modify descriptorindexing example for iOS and variable descriptor count limitations on MoltenVK * Remove obsolete macOS #ifdefs no longer needed for modern MoltenVK versions * Update iOS project to fix missing vkloader.c reference and revise example list * Set required features and API version for VVL in debugprintf example * Remove unnecessary Apple-specific code from descriptorindexing example * Add Layer Settings capability to VulkanExampleBase::createInstance() * Replace setenv() in examples with Layer Settings configuration for macOS/iOS * Update comments in examples.h and fix missing initializer in computeraytracing example * Update imgui overlay and example to support iOS Simulator * Update more comments in examples.h and remove redundant initializers in deferred* examples * Separate variable descriptor count declarations for apple and non-apple platforms * Consolidate variable descriptor count declarations for apple vs. non-apple platforms * Configure MoltenVK with a dedicated compute queue in VulkanExampleBase() and remove from samples
98 lines
2.6 KiB
C++
98 lines
2.6 KiB
C++
/*
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* UI overlay class using ImGui
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*
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* Copyright (C) 2017-2024 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#pragma once
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#include <sstream>
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#include <iomanip>
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#include <vulkan/vulkan.h>
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#include "VulkanTools.h"
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#include "VulkanDebug.h"
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#include "VulkanBuffer.h"
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#include "VulkanDevice.h"
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#include "../external/imgui/imgui.h"
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#if defined(__ANDROID__)
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#include "VulkanAndroid.h"
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#endif
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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namespace vks
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{
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class UIOverlay
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{
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public:
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vks::VulkanDevice* device{ nullptr };
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VkQueue queue{ VK_NULL_HANDLE };
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VkSampleCountFlagBits rasterizationSamples{ VK_SAMPLE_COUNT_1_BIT };
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uint32_t subpass{ 0 };
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vks::Buffer vertexBuffer;
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vks::Buffer indexBuffer;
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int32_t vertexCount{ 0 };
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int32_t indexCount{ 0 };
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std::vector<VkPipelineShaderStageCreateInfo> shaders;
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VkDescriptorPool descriptorPool{ VK_NULL_HANDLE };
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VkDescriptorSetLayout descriptorSetLayout{ VK_NULL_HANDLE };
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VkDescriptorSet descriptorSet{ VK_NULL_HANDLE };
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VkPipelineLayout pipelineLayout{ VK_NULL_HANDLE };
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VkPipeline pipeline{ VK_NULL_HANDLE };
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VkDeviceMemory fontMemory{ VK_NULL_HANDLE };
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VkImage fontImage{ VK_NULL_HANDLE };
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VkImageView fontView{ VK_NULL_HANDLE };
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VkSampler sampler{ VK_NULL_HANDLE };
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struct PushConstBlock {
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glm::vec2 scale;
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glm::vec2 translate;
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} pushConstBlock;
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bool visible{ true };
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bool updated{ false };
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float scale{ 1.0f };
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float updateTimer{ 0.0f };
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UIOverlay();
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~UIOverlay();
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void preparePipeline(const VkPipelineCache pipelineCache, const VkRenderPass renderPass, const VkFormat colorFormat, const VkFormat depthFormat);
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void prepareResources();
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bool update();
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void draw(const VkCommandBuffer commandBuffer);
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void resize(uint32_t width, uint32_t height);
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void freeResources();
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bool header(const char* caption);
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bool checkBox(const char* caption, bool* value);
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bool checkBox(const char* caption, int32_t* value);
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bool radioButton(const char* caption, bool value);
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bool inputFloat(const char* caption, float* value, float step, uint32_t precision);
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bool sliderFloat(const char* caption, float* value, float min, float max);
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bool sliderInt(const char* caption, int32_t* value, int32_t min, int32_t max);
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bool comboBox(const char* caption, int32_t* itemindex, std::vector<std::string> items);
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bool button(const char* caption);
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bool colorPicker(const char* caption, float* color);
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void text(const char* formatstr, ...);
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};
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}
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